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Rebalances efficiency modules to be viable at all levels, in assemblers or beacons./nChanges:/nLv.1 Consumption -40% Pollution -20%/nLv.2 Consumption -60% Pollution -30%/nLv.3 Consumption -80% Pollution -40%
Small changes concerning balance, gameplay, or graphics.
A tiny electric pole intended for automatic construction where poles are placed every tile.
Mods introducing new content into the game.
Add's an indicator above approaching obstacles when driving a vehicle
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives individual demolishers a low chance to attack your factory. They strongly dislike pollution. Customisable!
Mods introducing new content into the game.
还在嫌矿物不够,总是要开拓新的矿区吗?这个离谱的模组把所有矿物都变成了“鱼”,玩家可以通过将【“浮选”洞】放置在水上来将矿物们养殖,随后用机械臂钓起并解构为正常的矿物...要当心它们泛滥哦。 not enough minerals, always exploring new mining fields? This outrageous mod turns all minerals into "fish". Players can culture minerals by placing ["flotation" hole] in the water, then use a robotic arms to pick them up and convert them into normal minerals......Be careful of them overbreeding.
Mods introducing new content into the game.
Based on a post from Reddit, where it was conclusively determined that Underground Belts sound much cuter when referred to as Underneathies. Now in SPACE
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
You've used your ingenuity as an engineer to hack your original splitter design, creating new splitters that perfectly balance transport belt inputs. These hacked splitters require extra circuitry and are best used with single-item belts as they no longer perform the function of their baser models. They unlock when their respective counterparts become available.
Mods introducing new content into the game.
Auto-links hand crafted item to first free quickbar slot if not already linked. Makes it easier to access hand crafted items that are not linked to the quickbar.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A small addon to SE allowing space lab buildings to be placed on land
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod enhances your gameplay experience by providing control over the volume levels of construction and logistic robots, which can often be bothersome due to their collective noise. It features separate adjustments for the general flying sounds and the specific sounds unique to each type of robot. Additionally, the mod comes with pre-set sound levels that are significantly lower, effectively diminishing the irksome noise generated by large groups of robots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes base artillery shells weaker but cheaper and adds a new explosive artillery shell that is more powerful but more expensive.
Small changes concerning balance, gameplay, or graphics.
A quick fix to using landfill to fill shallow water areas (marsh, shallow water). These are normally not present in the usual world generation but some mods may enable them.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds 10 more pipe to ground variants, they connect to the vanilla pipe to ground!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.