Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Translations for other mods.
Adds a new inserter that inserts repair packs into nearby damaged entities.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Have you ever seen that recipe in SE where you crash trains and there's no animation for it? Well, there is now - and a whole new facility to do it in.
Mods introducing new content into the game.
Science to liquid, liquid to mats and much more thanks to mysterious Element 84! Check ModPortal link for more info. All in early stage, things will change over time.
Mods introducing new content into the game.
Made for my SE playthrough. Adds the superior inserters from K2. Recipes are adjusted to use SE materials. Some settings might be introduced later. All credits go to the original authors Krastor and Linver, as well as the current maintainer, Raiguard.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Deconstruct buildings in a sensible way This allows all selected buildings to be deconstructed by construction bots. Use Ctrl-Shift-D to enable the newly introduced sensible deconstruction planner. ALPHA-version - Additional testing and feedback appreciated.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
unlimited challenge. almost limit. There are many surprises waiting for you to discover.
Small changes concerning balance, gameplay, or graphics.
Introduces a few tweaks to both mods' content to improve consistency.
Small changes concerning balance, gameplay, or graphics.
Changes Yumako and Jellynut Processing recipes to be deterministic. Optionally adds recipes for getting just seeds or byproducts alone.
Small changes concerning balance, gameplay, or graphics.
Utility to extract item data for the 'Production Calculator' Google sheet (see homepage). Not useful for anything else. Type "/h dump-prod-calc-data" in the console to see how to use.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a command that exports recipe, item & fluid, assembler, miner and resource data in a JSON format
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds 10 more pipe to ground variants, they connect to the vanilla pipe to ground!
Mods introducing new content into the game.
Translations for other mods.
Plant and grow trees! Craft tree saplings from wood and throw them to plant real trees. Perfect for reforestation, pollution reduction, and renewable wood farming. Trees adapt to biomes - green trees on grass, red/brown trees in deserts. Replant your factory's forests!
Small changes concerning balance, gameplay, or graphics.
Adds bronze using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Fork of the mod "Nuclear Artillery Shell" by Aephiex. Updated and ported to 2.0. Compatible with Space Age.
Mods introducing new content into the game.
Slightly tweaks the scrap recycling recipe to reduce solid fuel output.
Small changes concerning balance, gameplay, or graphics.
Roboports automatically place and upgrade concrete and landfill within their reach. Quick and dirty fork to fix raw entities crashing
Mods introducing new content into the game.