Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Translations for other mods.
Start the game with construction bots, a roboport, and some solar panels.
Mods introducing new content into the game.
Makes the supply area for small and medium electric poles match their wire reach, so that you can get full coverage from drag-building power poles. Slightly reduces connection range to force connection ranges to even numbers of tiles, then raises power coverage range to match. Compatible with Bob's Power.
“Destroy the world!” is now redefined by this mod. Adds a few weapons that have terrain destruction or terrain altering capability, which are featured weapons from “Sid Meier's Alpha Centauri”. Definitely too OP for PvP matches or ordinary PvE games. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Mods introducing new content into the game.
Promotes the last crafted item to the front of queue (SHIFT+P), demotes the first item to rear (SHIFT+D) or reset (SHIFT+R) the crafting queue (useful after picking up intermediate items) Be careful that your inventory doesn't explode!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
通过向传送带发送信号,传送带表面将产生与信号传送器相同的物品。! 在传送带的出口放置常量运算器,能让传送带表面的物品消失! By sending a signal to the conveyor, the conveyor surface will produce the same item as the signal transmitter! Place a constant-combinator at the exit of the belt to let the surface item of the conveyor disappear!
Mods introducing new content into the game.
No new techs will be added; this will merely be maintained. A new QoL research mod will be released when my major modpack releases.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An Electric Mining Drill that has a Double Electric Furnace, or a Double Electric Furnace that has an Electric Mining Drill.
Mods introducing new content into the game.
Last Update Version: 0.10.0 Date: 28. 5. 2023 Features: - Added 'Allow Mining Drill Editing' (default: Off) - Added 'Mining Drill Speed Multiplier' (default: 1) - Added 'Mining Drill Area Multiplier' (default: 1) Fixed: - Fixed Extended Vanilla mods breaking on startup (Thanks foxwhite25!) - Fixed Basic, advanced and core liquefaction recipes not working with SGR settings
Small changes concerning balance, gameplay, or graphics.
Add some very useful buildings to combat the Enemy threat, as changed by N.E. Enemies and other mods that increase Enemy difficulty. Please visit home page for more details.
Mods introducing new content into the game.
穿在身上,把虫子萌倒。 Can provide special protection for the player.
Mods introducing new content into the game.
This mod adds in modules which are adding only positive effects and allows all modules to be used in beacons.
Mods introducing new content into the game.
Humanity has made many great advances, but still looks to nature for inspiration. Thanks to users ThaPear, ratchetfreak, Klonan, and TheBrain0110 for lots of help on the core of this mod. Great work!
Mods introducing new content into the game.
Your Science Droids were lost on the crash. But you still may find them somewhere around. If you find one, fix it with proper materials, and bring it to your base, so it will work producing science kits. Just build a Working Station and suply then with spare parts (or "food", as they call it), and they will work happily.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.