Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Want to get from one end of your big expansive base to the other? Hate running or driving cars? Then why not take the train. With this mod you get a quick and effective way to use your rail infrastructure for personal transportation.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod that modifies resource spawning to strongly encourage outposts connected via trains
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds an armor module which marks items on the groud to be collected by construction robots.
Mods introducing new content into the game.
Decreases storage capacity of many containers and adds some new options.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Contains all the support code that allows for wireless charging. The workhorse behind the Wireless Charging mod.
Adds an objective for a lazy bastard game for marathon worlds. Includes a disable manual crafting button.
This area selection tool is an extension of the classical copy-paste settings feature, that allows multiple paste on a group of objects in one operation, but also selectively wiping their settings.
Adds new tools for deconstructing only trees and only alien artifacts in the selected region; all other entities stay intact.
Mods introducing new content into the game.
Mods introducing new content into the game.
Tile info: Temperature, elevation, moisture, roughness, terrain, shrubs, trees...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds radioactive contamination to your gameplay. Radiation does decay on players (not on items, DOT) , does not stop immediately after exposure stops. Radiation is not like pollution, it is only around radioactive items.
Small changes concerning balance, gameplay, or graphics.