Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Seems most people I talk to have turned off all sounds because they dont like the new biter sounds. This restores the 'working_sound' attribute back to the vanilla default
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a portable generator and nuclear reactor equipment that consumes fuel for power production. Now with Gigafuel support and buffs!
Mods introducing new content into the game.
This mod makes lamps turn on at a consistent time across your base, instead of them flickering on slowly one by one. Useful when night is much longer and/or darker, and working in the dark isn't a good option.
Small changes concerning balance, gameplay, or graphics.
Shuffle all technologies, with random recipes for your science packs. Create new experiences, while still using the same intermediates and buildings.
Large total conversion mods.
Plant and grow trees! Craft tree saplings from wood and throw them to plant real trees. Perfect for reforestation, pollution reduction, and renewable wood farming. Trees adapt to biomes - green trees on grass, red/brown trees in deserts. Replant your factory's forests!
Small changes concerning balance, gameplay, or graphics.
This mod provides better compatibility between Rubia and Krastorio 2 Spaced Out.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds the Pistol Recipe from 1.1 to 2.0, as they removed the Pistol Recipe in that update.
Small changes concerning balance, gameplay, or graphics.
Based on a post from Reddit, where it was conclusively determined that Underground Belts sound much cuter when referred to as Underneathies. Now in SPACE
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
They deliver things far far away FIXED RAHHHHHHHH
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes base artillery shells weaker but cheaper and adds a new explosive artillery shell that is more powerful but more expensive.
Small changes concerning balance, gameplay, or graphics.
Mod that adds several different tiers of arcospheres, and changes every recipe to require arcospheres and arcosphere management all throughout the game. Recipes are automatically generated, so this should be compatible with most overhaul mods.
Large total conversion mods.
Large total conversion mods.
Just a small mod that changes some of the textures for the BioTech mod to better fit with the vanilla art style.
Small changes concerning balance, gameplay, or graphics.