Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Large total conversion mods.
Create easily Teams on the fly and challenge each other. You could configure every thing on startup
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a new crafting tab to contain the items that relate to base infrastructure
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a way to create new levels of belt that simplify the process to creating the images and entering a few values
Mods introducing new content into the game.
Wind now specifically spreads pollution. Recommended with a mod that adds more extreme weather.
Define a challenge on a chosen map and try to complete it as fast as you can, or in a limited time. Publish it on the factorio forum (section Maps and Scenarios) to challenge other players, and see if someone can beat your personal record...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds cubes for all fluids and updates all fluid recipes to use these cubes directly - modded or base.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds alien plasma clip that can be used in weapons, turrets, etc.
Mods introducing new content into the game.
Transforms many overlooked details. You can enable or disable the following options in config.lua: Modular Armor doesn't need Processing Units; Plastic is made from Light Oil; energy from all fuel is lowered; alien evolution over time is 10x slower, but pollution is increased 5x; biters won't eat your railroads and train stops; all floors can be placed up to water's edge; ammo recipes need coal as accelerant; make Roboport doors quieter; disable picking up Robots while they're flying.
Small changes concerning balance, gameplay, or graphics.
Slightly Faster robots, slightly bigger roboport range and cargo size. I only uploaded this "mod" here to make it easier to play with other people. Stolen from JohnRipleys SuperRobots
Adds new pumpjack and deep crude oil, that needs water for high speed oil production
Mods introducing new content into the game.
Mods introducing new content into the game.
Add a board computer to your cars and write a Lua program to give them an AI
Mods introducing new content into the game.
Adds recipes for condensing petroleum gas to light oil and light oil to heavy oil.
Mods introducing new content into the game.
Mods introducing new content into the game.