Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A mod trying to reverse Space Exploration's rebalance of Rocket Fuel and Biomethanol
Small changes concerning balance, gameplay, or graphics.
Cars are now aligned to the grid when placed, so they neatly fit between beacons. Cars can be disabled on placement to improve UPS when there are a lot of cars.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaced by https://mods.factorio.com/mod/icon-badges-seablock and https://mods.factorio.com/mod/labeled-storage . Adds text labels to icons. Adds containers with priority labels.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Factorio + Space Exploration: Allow CoreMiners to use modules and beacons
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This very simple mod adds an alternate 'Small Power Pole' recipe which uses 1 steel and 2 copper wire to produce 2 small power poles.
Mods introducing new content into the game.
This Mod extends the Player's Inventory and is configurable through the Settings
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This is a list of mods for players who are new to Factorio who want to play a long game and get a good understanding of Factorio, and those people who have been playing Factorio for some time. This modpack includes Space Exploration, Voidcraft(With a tiny bit of tweaking), Renai Transportation, Parallel Research, and other game-changing mods. Currently, there are no mods that change the enemies, although that will probably change soon. READ DESCRIPTION FOR VOIDCRAFT COMPATIBILITY.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a 2x2 Roboport with a 32x32 logistics area and 68x68 construction area, perfect for grid aligned blueprints.
Mods introducing new content into the game.
Mods introducing new content into the game.
Creates resource map label markers when chunks get generated and charted. See resources through fog of war. Please review settings and consult Mod portal before starting!! 🚀 #icon #resources #map #reveal #label #markers #chunks #generated #chart #tag #ore #count #fog-of-war
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Boosts the size of containers and warehouses added by AAI Containers & Warehouses, to make them acutally worth using over their vanilla counterparts
Small changes concerning balance, gameplay, or graphics.
Productivity Smelting & Refineries - All raw materials buildings are more productive
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.