Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Records material movements as accounting entries. Exposes real balances, transit buffers, and flow inconsistencies. A ledger for factories, not an optimizer.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Allows metallic asteroid chunks to be processed into uranium, along with allowing all yields of the crushing to be configured, this probably could have gone in my oxide mod, as uranium ore is usually pitchblende (UO2), an oxide.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Removes belts from the game. Adjusts recipes to compensate. Supports vanilla and modded belts.
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
This mod adjusts oil production chains to be slightly more involved at every step, without subjecting you to total intermediate chemistry hell. Includes some custom assets from other popular mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Automatically colors train stops based on [item=...] tags in their names.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Allows to program a scheduler for any train waiting at stations connected to the LTS
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Auto-links hand crafted item to first free quickbar slot if not already linked. Makes it easier to access hand crafted items that are not linked to the quickbar.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod is for players who want to play with quality, but do not want to manage 5 different quality tiers. It reduces the amount of quality tiers. By default it only has `normal`, `rare` and `legendary`, but it's fully configurable with which qualities to keep. It automatically adjusts the probabilities to account for the missing step (or at least attempts to) and adjusts technologies too.
Small changes concerning balance, gameplay, or graphics.
Nobody expects the spanish inquisition.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add compatibility with "Schall Lamp Contrast", "Inlaid Lamps Extended", and "Inlaid Lamps 2" to "Will-o'-the-Wisps". Mainly, the UV-lamp will be changed to an inlaid lamp that vehicles can drive over without harming it. Please note: For best results, only one of the inlaid lamp mods should be active!
Small changes concerning balance, gameplay, or graphics.