Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Instead of using backer's names on new entities it uses companies that do what the entity does
Adds progression through ages of technology. (Not complete) Will feature new items and weapons, technologies and recipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
NEEDS FACTORISSIMO 2! This mod makes the recipes and technologys of factorio2 a bit cheaper
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod increases the stacks of raw materials (wood/ore/plates/plastic). Easily configurable in the data.lua file.
Mods introducing new content into the game.
Modified land mines that slow enemies inside the blast zone, making them easier targets for turrets.
Customizable (and pre-set) sorting and organization. 5-dim, Yuoki, Bob's, Angel's, and dozens more already included.
This mod was rebuilt pre-exist mod on version 0.13 of Factorio. (Original Author : chien)
Automatically marks loot in logistic construction range of the player for deconstruction.
Mods introducing new content into the game.
Adds in three selectable sounds from Tiberian Sun, Red Alert and the older Command and Conquer titles to play with progammable speakers when your power supply cannot keep up with demands or shuts down.
Small changes concerning balance, gameplay, or graphics.
Increases roboport logistic and construction distance, to better fit into Factorio's chunks.
Mods introducing new content into the game.
Replaces color-coded ui elements with colorblind-friendly versions.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.