Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Integrates several of Bob's mods into the Space Exploration experience. Forked from Qatavin's with additional mod compatibility, created for personal use.
Large total conversion mods.
Helps with starting / having your main base on Vulcanus. Craftable Biomass from Wood and Uranium from Lava. It also changes the pressure requirement of the greenhouse and labs so you can use them on Vulcanus. Fixed for k2so-assets
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Add RT2 chrono-sphere, click[H] then left-click to teleport you and your base to an expected position or surface, Lightning Rush!
Mods introducing new content into the game.
Vivillon Bots - Best of E3 2016 edition. Change your construction and logistics bots into the best, least stretched out Vivillon sprites on this side of the Nile. Featuring the all-new Prism pattern by our guest pixel re-coloring artist: me.
Small changes concerning balance, gameplay, or graphics.
Start the game with equipment, roboport, armor and other equipment... Comece o jogo com equipamentos, roboport, armadura e outros equipamentos...
Mods introducing new content into the game.
Use Chemical Plants to do All circuits, using the same resources. Build with proportion of item use.
Mods introducing new content into the game.
Allows customization of steam engine and turbine power output, fluid usage and effecivity via mod settings.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Think logistic bots are overpowered ? This mod adds squared power consumption to roboports for each active logistic bot in it's logistic network.
Small changes concerning balance, gameplay, or graphics.
Reduces the crafting cost of accumulators and adds a multiplier to increase output.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes stack sizes, and/or furnace, assembling machine, and mining drill and belt speeds higher (or lower! [configurable])
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds new nuclear recipes similar to the old Kovarex but with the stuff from angels industries mod. Adds Plutonium enrichment and Water chemistry 3
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes cars and tanks disabled to reduce the update time. Objects are checked and disabled when loading a map or using the /disable_vehicles command.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.