Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Adds a hotkey to delete blueprints (Default: CONTROL + DELETE). I find myself with lots of blueprints in my inventory, which I don't need anymore since they are stored in the 0.15 blueprints UI.
A nuclear tank with a rocket launcher and equipment grid! Designed to make clearing screen-sized behemoth nests more fun (but you still need skill and weapons production to win).
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Deactivates personal roboports while you are travelling in a vehicle, at speeds above the configured threshold.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Enlarges Assemblers, Chemical Plants, and Furnaces to force the player to fit their factory to the terrain
Makes all resources infinite, but gradually deplete to very low yeilds. Works with Bob's ores.
Mods introducing new content into the game.
A simple mod that will remind you to take a break after a set amount of time that you can specify when loading a save.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Alters Clips to hold 50 rounds while increasing the cost also lowers turrets autograb amount
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes it possible to convert the different types of landfill from the landfill painting mod into the base type of landfill and the base type into any other type of landfill.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Angel's Smelting provides alternative ways to produce plate and increase ore yield at the expense of space and energy.
This mod allow you to make basic raw ores (iron, copper, stone) from oils (petroleum gas, light oil, heavy oil) and high amount of energy. There is also one recipe for wood into coal transformation. Its recommended to play this mod on vannilla or with Bob's Greenhouse mod to produce wood.