Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Rediscover lost factories as those are the only places to offer sturdy ground to build your assemblers and furnaces.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Collections of mods with tweaks to make them work together.
EN: Be more cautious about your damn fission energy! You are driving a nuclear bomb and not some tin can. If vehicles are destroyed, they will explode if they use a nuclear fission energy source, like uranium cell or nuclear rocket fuel. DE: Sei vorsichtiger mit deiner Fissionsenergie! Du fährst eine Atombombe, keine Blechbüchse. Fahrzeuge die Fissions Energie benutzen, explodieren, wenn sie zerstört werden. When will you learn, when will you learn that your actions have consequences!?
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Standalone expansion for more circuit network/speaker signals
Mods introducing new content into the game.
Adds toolbelt equipment for extra character inventory slots when you aren't playing with Space Age enabled. Still requires Space Age expansion to have been purchased.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a variant of belt immunity that will disable itself when walking the same direction as the belts. Based on the Smarter Belt Immunity mod from M4thG3kz
Mods introducing new content into the game.
Mods introducing new content into the game.
Optionnal instrumental song pack loaded by Preceti's Music Experiment - Does nothing by itself
Mods introducing new content into the game.
Fixes Compatibility with Electric Furnaces mod when played with Space Exploration mod
Small changes concerning balance, gameplay, or graphics.
Hide repair packs from personal robots while enemies are near so that the robots do not repair during the battle.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is a continuation of tjson's mod. This mod modifies the Belt Immunity Equipment. It turns off the immunity to belts when you're moving in the same direction as the belt is.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A simple quick-start mod that gives you access to a small amount of logistic and construction robots at the start of the game.
Small changes concerning balance, gameplay, or graphics.
Adds a Navigation Beacon, which when placed on a Space Platform, will cause players to automatically chart their Remote View on planets that the nav beacon orbits. When placed on a planet, it simply acts as a strong radar.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.