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A raw-resource style mixed-ore, which needs to be sorted by hand/recycling/centrifuge or washed in a chemical plant. Yields: Iron, Copper, Coal, Stone, Uranium All yields are adjustable in % via options Starting area placement can be disabled in options. Easy sorting (assembly machine allowed) can be turned on in the options.
Mods introducing new content into the game.
Reads all assemblers input inventory in tower area. Put to circuit network how many items (not fluids) needs to complete a recipe. Empty assembler reads a recipe. Assembler with output full state does not count.
Mods introducing new content into the game.
Quality modules only work in special building - Disassembler, which can work as quality upcycler. Quality modules guarantee quality upgrade, but have high penalties. More complex items have lower chance to upgrade. Quality modules can't have quality. Quality bonuses are increased.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Xor's mod, but unbroke the casting machines so they're the same fluid directions as SE - Xor's mod changes the casting machines to tile up and down rather than side to side. Contains tweaks and additions of various small things for SE (and K2 if installed). All toggleable via settings! Check Xor's mod description for list.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod makes machine gun and rocket turrets consume electricity to operate.
Small changes concerning balance, gameplay, or graphics.
Based on the continuation from CaptainWHot. Added support for the Advanced and Superior belts from K2.
Mods introducing new content into the game.
Introduces Tesseracts and Personal Tesseracts which allow for long range and trans-surface power without the use of electric poles. Reacts to the presence of bob's mods, adding new tiers of Tesseracts and Personal Tesseracts.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds early-game versions of the Gleba, Fulgora, Vulcanus, and Aquilo production buildings while boosting the existing versions into more powerful Mk2 variants.
Mods introducing new content into the game.
Mods introducing new content into the game.
this is a patch for the notnotmelon's mod Planet Maraxsis to be used with infinite-quality tiers this fixes the hydro plant 100% quality bug (its a work around but it works)
Mods introducing new content into the game.
Improved-Q is a copy of Better-Q mod created by Michael Lucey and made to work with factorio >=1.1.0. This is a simple Mod that layers additional functionality over the in-game Pipette('Q') function.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Logistics and Cargo Bots are not minable. Includes mod settings to disable every aspect separately.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds higher tier repair packs that can repair faster and have more durability.
Mods introducing new content into the game.