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Changes electric furnaces to require heating coils within the machine, to function properly.
Mods introducing new content into the game.
Mods introducing new content into the game.
Square Ores OMG . v0.1.1 - richness slider has no effect v0.1.2 - richness slider now has effect v0.1.3 -Now u can active the amount of resources per tile if you want and set it with the amount you want, I put a maximum of 10k per tile
Mods introducing new content into the game.
Lowers the research requirements and/or cost/limitations for Cliff Explosives, Foundations, Landfill and Rail Supports. Optionally increases Rail Support reach.
Small changes concerning balance, gameplay, or graphics.
Fork for SE. Generate 1TW (1000GW) of energy by creating a megastructure-the Dyson sphere. (Attention, creating a Dyson sphere leads to the disappearance of light in the entire star system!). This mod required for many of my mods (or you can try generate such energy by yourself, good luck)
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Addition to the Awesome 'Whats a Spoilage' Mod by wretlaw120. This mod adds a Copper Ore and Iron Ore Recipes to the Biochamber, made out of their respective Bacteria. Unlocked additionally to the Bacteria Cultivation Technology.
Small changes concerning balance, gameplay, or graphics.
Before cargo can be dropped on Vulcanus, Fulgora and Gleba, new technologies must be researched (except for dropping construction bots.)
Small changes concerning balance, gameplay, or graphics.
Each network that has one can build absolutely anywhere.
Small changes concerning balance, gameplay, or graphics.
Replaces the asteroid grabber sound effect with the 'Yoshi mlem.' By request for JohnMegacycle.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
The usage of the 'Spidertron Remote' is simplified, resulting in a more user-friendly experience of the Spidertron.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the U-235 and U-238 ratio in the Uranium Processing recipe so more U-235 is created.
Small changes concerning balance, gameplay, or graphics.
Fix mismatching collision masks for electric mining drill upgrades.
Small changes concerning balance, gameplay, or graphics.
This mod makes it possible to transit items via the circuit network using energy.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 5 customizable laser turrets that shoot different color beams. Defaults to Green, Blue, Purple, Yellow, and Dark Purple. Also adds a Disco Turret that shoots rainbow beams that change constantly. Let the biters taste the rainbow!
Small changes concerning balance, gameplay, or graphics.
Gives modules different shapes. Helps if you're having trouble discerning them by color or just like fun shapes.
Small changes concerning balance, gameplay, or graphics.