Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Brightens the color mask of vanilla cargo wagon. Best use with the Color Picker - Wagon mod or any mods that can change the color of cargo wagon.
Small changes concerning balance, gameplay, or graphics.
Use your rockets as a cargo to quickly send a payload to a distant outpost.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A glowing and moderately aggressive life form was found in the alien world as soon as night came.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically increases the resource costs of most recipes causing a marathon game. The will require the players to scale a larger factory and use rail to reach the end game. WARNING: Incompatible with marathon mod.
Small changes concerning balance, gameplay, or graphics.
Gives you the items and research so that you can SKIP the SPAGHETTI PHASE of the game and start building your base with some roboports and a logistics network immediately. So you don't have to look at ugly spaghetti for the first few hours of your game. It also gives you a power armor with some equipment and weapons. And a car.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds weak tier 0 trains with much lower tech requirements, but more limits. Graphics by kaueNP and d3x0r!
Mods introducing new content into the game.
Players can no longer craft science by hand. Automation 1 is unlocked to begin with to help with this.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds portable fission generators, radioisotope thermoelectric generators, and factory-level fusion power.
Mods introducing new content into the game.
Unhides the resistances of the interested entities if they have any. By default, it unhides the resistances of military structures, robots, units and spawners. You can also change the settings to make it effective for more entity types.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You start with the technology to make electric furnaces and their required ingredients (advanced circuits,steel, oil and plastic) - you also salvaged your crashed ship and get a small amount of materials to help you at start.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds extra forms of defence based on the Command and Conquer series.
This mod adds Better Roboports with higher radius and a higher amount of recharge pads.
Mods introducing new content into the game.
Adds an interface to take larger screenhots. It is done by creating multiple pictures.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.