Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Consume power to teleport items. A replace of robots logistics, configurable and UPS friendly.
Mods introducing new content into the game.
KILL ALIENS FOR BOOST Give extra technologies and weapons with alien recipes. Try it for fun. Gifts : ° techno joker fiole : incolor substance ; mix this substance with an colored fiole and you got a lot of fiole with this color. ° five techno for lab speed (max +1250%) ° five techno for robot speed (max +1500%) ° five techno for robot storage (max +10) ° one weapon and two munition for frost/defrost enemies ° crazy autonomy : uranium fuel cell alien : 8TJ ; ° crazy speed : nuclear fuel alien 8TJ (4x Acceleration; 2x SpeedMax) ; nice with aircraft mod ° possibility to use biter flesh of EndGame / Natural Evolution Enemies / Schall Alien Tech with an additional mod : AAA for EndGame / AAA for Natural Evolution Enemies / AAA Compatible Alien Tech
Mods introducing new content into the game.
Bulk import and export of train stops using CSV text files to allow easier bulk editing.
Mods introducing new content into the game.
Fixes the construction bots stupidly flying into explosion by giving them 100% explosion resistance. Thanks to fireproof-bot and special thanks for NuclearRobots ;)
Mods introducing new content into the game.
Big thanks to https://mods.factorio.com/user/mewmew . Creates explosions around when a player dies.
Mods introducing new content into the game.
Big Miners inspired on Total Annihilation metal extractors models, adds 3 tiers of massive miners that can mine entire ore spawns. Last update: 0.18.1 - Small Fixes/changes.
Mods introducing new content into the game.
Extends the way circuits and solar panels are manufactured in a simple yet challenging way. All recipes are balanced and vanilla compatible.
Mods introducing new content into the game.
Mods introducing new content into the game.
Think logistic bots are overpowered ? This mod add squared power consumption onto roboports for each active logistic bots in a logistic network (roboports need more power to command bots with all the electromagnetic noise !). This mean the more logistic bots active in a group, the more extra power they use. This mod was meant to nerf heavy concentrated logistic bot usage. Please note that if you over-saturate a logistic network with bots, they won't be able to function and will use maximum power.
Mods introducing new content into the game.
Increases the cost of underground belts to realistic amounts.
Mods introducing new content into the game.
Cliff Explosives are available from start and are free.
Mods introducing new content into the game.
Mods introducing new content into the game.
Status bars, compact-combinators to hide your gigantic circuitry inside a 2x2 entity with has 12 io-ports, circuit-poles, optimized lamps for displays. (All UPS friendly)
Mods introducing new content into the game.
Mods introducing new content into the game.
Not just a tank, its a War-machine !!! 4 tiers of tanks and a lot of different stuff, like acid, fire, storm, piercing, cluster and nuclear heavy shells, rockets and bullets, and a lot of equipments to choose. >>>>READ THE CHANGELOG<<<<<
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Creative Chests are chests with unlimited amount of items. They can also destroy your items. Use it for blueprints with perfect ratio, but not for the game.
Mods introducing new content into the game.
Quality of life mod for simplified belt building with special belts that automatically create ghosts
Mods introducing new content into the game.