Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increases ore and oil consumption by a given factor to balance multiplayer games. Simply set the factor to your player count.
Small changes concerning balance, gameplay, or graphics.
You can choose what you want to enable from the start. Its a cheat that all belts, all inserters, all poles, all furnaces, all robots, all chest and all assembling machines are released at start with a cheaper price.
Mods introducing new content into the game.
Makes cliff explosions use 1 explosive instead of 10, and requires no barrels.
Mods introducing new content into the game.
Train stops with special names can control trains' schedules as they go by, skipping around their order list.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
You can make plastic bar in refinery using coal and crude oil in the same quantity.
Mods introducing new content into the game.
This mod adds quick recharging for personal bots, removing the need to 'mine' your bots to collect and recharge them quickly. It increases the recharge rate of bots from 1MW to 100MW, and charges the personal robotports energy buffer from the 'aether' (it will no longer drain your solar panel/fusion reactor equipment or batteries). This could be considered cheating, as your personal bots recharge for free, however manually mining your bots when they need to charge does the same thing... Originally by djungelorm, updated for .17
Mods introducing new content into the game.
Restores the behaviour prior to 0.17. Small Electric Poles and Wooden Chests can be recycled as fuel in burners again. (0.75MJ for a power pole, 3MJ per chest) LetEmBurnAgain (obsolete - use "WoodDoesBurn" instead)
Displays nearest radar (in chunks) for optimal radar placement and coverage
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Motorized Reinforced Concret mod. Concret that speed you up even more!
Mods introducing new content into the game.
Just some things from the game Satisfactory. In development, only early stage (up to Heavy-Modular-Frame and Motor).
Mods introducing new content into the game.
Removes Military Science from the Portable Fusion Reactor and Power Armor Mk 2
Mods introducing new content into the game.
Automatically set newly placed filter inserters to blacklist mode
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.