Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
0.16 removed UI access to the toggles for item grouping and subgrouping in selection displays. This adds the options back as per-player mod settings with hotkeys to toggle them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use your rockets as a cargo to quickly send a payload to a distant outpost.
Mods introducing new content into the game.
Adds a sewage pipe, which dumps liquids into the water, but generates a lot of pollution
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Construction robots will repair cars and tanks from the inside. You need to put both repair tools and construction robots in the trunk.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds colored hazard concrete and rectangular marker tools to allow easy factory planning.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A glowing and moderately aggressive life form was found in the alien world as soon as night came.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically increases the resource costs of most recipes causing a marathon game. The will require the players to scale a larger factory and use rail to reach the end game. WARNING: Incompatible with marathon mod.
Small changes concerning balance, gameplay, or graphics.
If standing still, you will automatically turn to face any entity you select on the map.
Small changes concerning balance, gameplay, or graphics.
Extends the poor Combat Robots Time-To-Live... Let them live their life!
Small changes concerning balance, gameplay, or graphics.
Underground transport belts are now the same length as underground fluid pipes.
Mods introducing new content into the game.