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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows you to route belts and pipes automatically: 1. Put the starting belt and ending belt on ground first, 2. then select the starting belt with control+right-click and 3. select a ending belt with control+left-click. Boom, belt ghosts are created! (hint: you can also disable underground belt by shift+ctrl+left-click at the ending belt)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the ability to configure the following speeds in the mod settings: game speed; player running speed; player mining speed; player crafting speed; worker robot speed; research lab speed. WARNING: keep in mind that a higher game speed will be more demanding for your system!
Small changes concerning balance, gameplay, or graphics.
Adds stack inserters for when you aren't playing with Space Age enabled. Still requires Space Age expansion to have been purchased.
Mods introducing new content into the game.
Modern remake of Bulk Rail Loader, has bulk train loaders and bulk train unloaders, and automatic loader placement. Fully functional. Open a train stop to get started. New sprite by an actual artist! (Hurricane)
Mods introducing new content into the game.
Start with armor that provides no protection, but has 2 roboports, 90% movement speed buff, and 10 inventory slots. Also adds 50 special robots that cost no power and move 5x faster.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Enjoy the shuddering sounds of the harbinger of destruction and doom: This mod adds more alert and siren sounds for programmable speakers. Bonus sound: Railroad crossing bells! Updated for v2.0
Mods introducing new content into the game.
能丢进任何物品,并自动清空。高级垃圾桶还能把丢进去的东西变成可循环利用的垃圾。 Can throw any items, and automatically empty.The advanced ashcan can also turn the discarded waste into recyclable waste.
Mods introducing new content into the game.
This mod aims to provide an end-game power armor that is a step up from the power armor MK2, but isn't overpowered like those from similar mods. It adds one armor, one technology and one recipe to achieve its goal, and was made to fit seamlessly into a vanilla+ game! Updated for Factorio 2.0 and Space Age. Now with configurable grid size and inventory bonus!
Mods introducing new content into the game.
Change light size from 1x to 5x (default: 3x) - Trainstop - Electric mining drill - Power switch - Rail signal & rail chain signal (from 1x to 3x [default: 2]) ----- Change la taille de la lumière de 1x à 5x (par défaut : 3x) - Arrêt de train - Foreuse électrique - Commutateur d'alimentation électrique - Signaux ferroviaires (de 1x à 3x [par défaut : 2])
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds provider and requester chests to send items between platforms orbiting the same location
Mods introducing new content into the game.
The mod provides large and extremely strong battle vehicles from WarHammer 40,000 universe. Make a custom pattern choosing from 8 body types and 15 weapons. Special production and logistic problems and opportunities included! Most of overhaul mods are supported. TechPriest, are you seeking Omnissiah blessing to protect and expand your Forge World? Collegia Titanica is here for you!
Mods introducing new content into the game.
This mod adds text on top of mining entity and shows how much time left to mine everything underneath.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds manufacturing workflow to create Terran units as player controllable units. Features cheap mode with reduced unit HP.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Turrets are built using salvaged self-learning AI tech from your ship allowing them to get deadlier with practice. Extends turrets via ranking system based on kills. Turrets are generated and are not limited to vanilla turrets, identifiable by overlaid rank insignia. Rank buffs individual turrets.
Mods introducing new content into the game.
Introducing 3 types of missile shooting turrets. Space Age version: https://mods.factorio.com/mod/missile_defense_systems_sa
Mods introducing new content into the game.