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Adds loyal prototype spidertrons that follow you around. They can deconstruct nearby orders, build blueprints, and perform upgrades using your inventory. Spiderbots are a basic alternative to early construction mods such as Nanobots and Companion Drones. Deploy / Recall: Alt + S
Mods introducing new content into the game.
A mod that adds different researches for roboports! Every 'tier' or upgrade adds the same value (by default). Vanilla is 100%, level 2 would be 200%, and level 3 300%, level 4 is 400%.
Small changes concerning balance, gameplay, or graphics.
Factorio Mod that spreads and upgrades brick, concrete, refined concrete, and landfill around roboports. Very UPS light. Based upon various forks of the original "Concreep" mod for Factorio by Mylon, utoxin, and Nick Busey.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows the player to make a special chest that can be turned into any of the base game logistic chests.
Mods introducing new content into the game.
Mods introducing new content into the game.
This adds circuit signals to the game that when blueprinted, provides an interface to quickly apply changes to all circuit conditions. Additionally, it will update named entities, such as train station names.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds communication channels to logistic networks. Logistic entities can be assigned to different channels, and will only form a network with other entities on the same channel. This allows for creating separate logistic networks in areas where they would normally overlap and be merged by the game into one network.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mark ore with the Peppermint tool and construction bots will start mining it. Or enable Nougat Mining mode and it'll happen automatically!
Mods introducing new content into the game.
This mod adds infinite research to increase the worker robot capacity bonus. Fork of a mod by the same name by Emmote (https://mods.factorio.com/mod/InfiniteWorkerRobotCapacity_Research).
Small changes concerning balance, gameplay, or graphics.
Small mod that adds logistic beacon that provide charging platform and range increase but no docking.
Mods introducing new content into the game.
Automated concrete placement and upgrading for Factorio 2.0. Your roboports automatically tile and upgrade floors (stone brick → concrete → refined concrete) within their construction areas. Features multiple tiling modes including pattern replication, construction/logistic area differentiation, and automatic obstacle clearing. Set it and forget it – your factory floor tiles itself as you expand!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Your Roboport comes with a big pole that connects energy directly to another Roboport with his max area. No more putting big poles between Roboports.
Mods introducing new content into the game.
A regularly updated Space Exploration + Krastorio 2 modpack with over 10 fully compatible and balanced mods! Best just click through the dependencies yourself. Set all settings with "hmm-s-hide" automatically. ;)
Collections of mods with tweaks to make them work together.
Fork of Nexela's excellent Nanobots mod that has additional settings for controlling ammo clip and stack sizes. Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the new roboports from Krastorio 2 into the base game. All credit goes to Linver, Krastor, and raiguard.
Mods introducing new content into the game.
Improves base speed of both, logistic and construction, robots. Improves energy consumption of both, logistic and construction, robots. Twekable through mod settings.
Small changes concerning balance, gameplay, or graphics.
Adds a 1/4 sized roboport with smaller working radius and less charging ports. Useful if you want to limit the coverage to not overlap with another base, or if you want to cover an entire ore patch with logistics and mines.
Mods introducing new content into the game.