Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
The TAC lets you control trains behaviours, based on incoming signals
Mods introducing new content into the game.
Changes the recipe for landfill to be more expensive. This will make it far more difficult to fill in entire seas or bridge across waterways.
Replenish ores when depleted and oil field when lowered to 20% yield.
Mods introducing new content into the game.
Changes modular armor batteries to work as removable battery packs able to power armor, vehicles or your factory.
Upon placing a car, automatically puts player in it with fuel. Upon player exiting car, despawns car and puts it back in player inventory, along with any stuff in the car.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds different types of Biter/Spitter that resist different types of damage, to encourage varied defences.
Mods introducing new content into the game.
Mods introducing new content into the game.
Gives a random item to online players every N time. Please, use https://mods.factorio.com/mod/zk-lib instead
Mods introducing new content into the game.
Fixes that ingredients of in-process crafting would be lost when changing recipe/mining the machine.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod is in beta testing!!! Beneficial bonuses for the player. You can enable/disable everything, set the percentage of increase or you can enable a flat bonus, thus disabling the research. Includes 19 bonuses in total(crafting, mining, reach, lab speed&productivity, ammo speed&damage, inventory size, reach distance, etc). More will be added in the future.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.