Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
When used together with Color Picker mod, this mod lets you easily set custom colors to cargo wagons. You can also copy-and-paste wagon colors.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extension to Angel's Smelting providing all metal mixing recipies to metallurgy (Brass, Bronze, etc) and compression on metal casting (eg. Iron Sheet) as well as casting gear wheels and pipes
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Realign tech progression to match the requirements of launching a rocket.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds alien artifacts back in to craft purple science packs the old way.
Mods introducing new content into the game.
Adds several big f.... machines used for excessive huge vast giant enormous nuclear plants.
The planet you landed on is a desert planet without grass. Grass sprites are replaced by sand and dirt sprites.
Small changes concerning balance, gameplay, or graphics.
Adds the following instruments to programmable speakers: Male voice alerts, Female voice alerts
Placeable Factorio logo like in the Gameplay Trailer. Made by R3CONN3R, updated for Factorio versions 0.15 till 0.17
Small changes concerning balance, gameplay, or graphics.
Empties all inventory slots when starting a new world. In multiplayer worlds it also removes them when joining for the first time
Build things that naturally spawn in the world - everything from bushes to alien spawners!
Mods introducing new content into the game.
NEEDS FACTORISSIMO 2! Gives you 10 factories when you spawn
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
More concrete... (Makes the recipe give out more concrete per conrete.)
When start a map it lets you pick a starting location. No more island spawns.
recipes for some mods to work more smoothly or just random recipes I made up while playing
Small changes concerning balance, gameplay, or graphics.
Furnace recipes changed. You need to upgrade, from stone to steel, from steel to electric.
Mods introducing new content into the game.