Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
[Work in progress] Add fuel burning alternatives for all electric using parts. Allowing you to go 'off grid', by not using any electricity generation at all. The recepies for these fuel burning alternatives are slightly more complex then the normal recipies, so this is for advanced players.
Diesel Barrelling for KS Power and Bob's Metals, Chemicals and Intermediates (aka Bobplates).
Mods introducing new content into the game.
Randomizes recipes (amount of ingredients and products, crafting time) as well as many other things that can be toggled individually like belt speed, crafting speeds, energy consumption, weapon damage...
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Inspired by the new concrete tileset shown in FFF #120, this mod adds diagonal edges to concrete.
Small changes concerning balance, gameplay, or graphics.
Modifies Wireless Charging mod coils to be compatible with Bob's Vehicle Equipment.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Concrete becomes more expensive, but is produced by 15 units batches
Small changes concerning balance, gameplay, or graphics.
Mod attempting to limit the damage Trolls can do to an open MP game by removing ammo from guns and explosions from grenades
Mods introducing new content into the game.
5MW solar panel, 5GJ Capacity 3MW In/Out Accumulator, New Enhanced Module Technology gives all bonuses, Underground Belts and pipes distance 60, Large Poles, Medium Poles, Substations distance and distribution Changes