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A simple mod that allows you to specify defaults for placed train stops. Currently, this just means the train limits.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a button to the toolbelt to delete empty blueprints from your inventory (not the library!).
Small changes concerning balance, gameplay, or graphics.
Run lua commands without losing achievements. [NEW]: 🌙Dark mode, 🅰️Monospace font, 📑multi tab, 🧑🔧per user settings [NEW]: 🗔 Error dialog instead of console
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extension for 5Dim's Trains and Equipment that gives wagons the equivlent Power armor's equipment grid and a minor storage boost
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically downgrades entities after placing a blueprint if the logistic network can't satisfy high tier entities. Because you wouldn't want to store your blueprints in lowest tier, would you?
Small changes concerning balance, gameplay, or graphics.
Uranium and nuclear items are now deadly to YOU, the player. Fight back with absorption gear, radiation suits, and walls while even biters evolve into acid-spewing, radioactive tanks. Customize the radiation, tame the chaos, and turn your factory into a radioactive nightmare.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A modpack for teaching new players Factorio made by SquidCoder. This is the official version that was forked from the version I had exfret make for me.
Collections of mods with tweaks to make them work together.
Destroy something or kill biters and the one will be in your faction p.s. no more unkillable entities
Mods introducing new content into the game.
Disables the alarm sound and notifications for destroyed entities (configurable). Default: Stone wall, Construction robot, Land mine.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Recovery of the number of modules in factories. Recovery modules in intermediate recipes.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
A combinator that updates its first logistic section in sync of the platform it is built on, outputing the platform's missing materials for construction.
Mods introducing new content into the game.
Edit from Warnone's AdvancedBelts. Slightly changes belt speeds and colors. Mod added advanced belts, splitters and undergrounds belts. Has support for loaders from other mods.
Mods introducing new content into the game.
Start with power armor, personal roboports, construction robots, portable fusion reactors, batteries, and more. Krastorio 2 gives fuel. Bob's Warfare gives better armor, logistics gives fusion powered robots, personal equipment upgrades the module.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Translation to Russian for the mod Bots Bots Bots! FORKED https://mods.factorio.com/mod/botsbotsbotsfork. This package contains only translation file. RU: Перевод на русский для мода Bots Bots Bots! FORKED. Перевод сделан на скорую руку для себя.
Translations for other mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.