Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
The planet you landed on is a desert planet without grass. Grass sprites are replaced by sand and dirt sprites.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds the following instruments to programmable speakers: Male voice alerts, Female voice alerts
Mods introducing new content into the game.
Allows alien artifacts to be crafted through the analysis of samples (intended for use on peaceful maps)
Placeable Factorio logo like in the Gameplay Trailer. Made by R3CONN3R, updated for Factorio versions 0.15 till 0.17
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Empties all inventory slots when starting a new world. In multiplayer worlds it also removes them when joining for the first time
Small changes concerning balance, gameplay, or graphics.
Build things that naturally spawn in the world - everything from bushes to alien spawners!
Mods introducing new content into the game.
When you don't know what to do with all those extra alien artifacts Adds a fuel value to Alien Artifacts so they can be used in Cars, Trains, Boilers etc Artifacts produce 50MJ also compatable with Bobs Enemies MOD small Artifacts produce 1.5MJ
Mods introducing new content into the game.
Mods introducing new content into the game.
NEEDS FACTORISSIMO 2! Gives you 10 factories when you spawn
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
More concrete... (Makes the recipe give out more concrete per conrete.)
Longer Underground Pipes! Adds 2x, 4x, 10x, and 25x long underground pipes.
Mods introducing new content into the game.
Rebalances trains to be heavier, stronger, use more fuel, and increases wagon capacity
Mods introducing new content into the game.
Removes ingredients for red and green circuit wires causing them to be free, like they essentially are already due to how blueprints work.
Small changes concerning balance, gameplay, or graphics.