Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Sorts recipes/items/fluids and modifies these icons to make them easier to see and find.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
!!! THIS IF FOR MY PERSONAL EDIT OF THE MINER DRONE MOD NOT THE ORIGINAL BY KLONAN !!! Stuff as many drones as you can into those mining depots! Settings to set depot capacity and drone stacksize.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A mod that changes the look of the lab to an animated ball made of gear With option for custom sound too
Small changes concerning balance, gameplay, or graphics.
With this mod, mining buildings will return the items required to craft it instead of the actual entity being mined. Works with expensive/normal mode, and (probably) all mods.
Large total conversion mods.
Mods introducing new content into the game.
A big Assembling Machine that fast create the materials. (Maybe a little op)
Mods introducing new content into the game.
Adds three more biter and spiter tiers: Gargantuan, Colossal, and Leviathan. They begin spawning at 93%, 95%, and 97% evolution.
Mods introducing new content into the game.
Mods introducing new content into the game.
Lightweight mod to add a recipe for producing Sulfur from Sulfuric Acid directly
Small changes concerning balance, gameplay, or graphics.
Graphics overlay for Angel's entities so each tier is identified by color. Original graphics are all created by Arch666Angel, modified with permission.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Hyperium, not a very friendly resource to work with, but at the end of the road you will have another way to obtain Uranium-235 and upgrade your base. Now with custom Hyperium Solar Panel and Accumulator, and first part of Hyperium Weaponry.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Now you can listen to the Space Age music without having the "space-age" mod enabled! You still need to own the DLC to use this mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a massive 100x100 equipment grid power armor, a 1GJ battery, exoskeleton with 100% speed, and a 1000HP energy shield.
Mods introducing new content into the game.
Striving to enhance the game by implementing careful and targeted rebalancing changes!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Launch rocket with custom solar panel to recive power from space
Mods introducing new content into the game.