Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Realign tech progression to match the requirements of launching a rocket.
Small changes concerning balance, gameplay, or graphics.
Increases power pole supply area and wire distance to better fit into Factorio's 32 tile chunks. Big power poles have their wire distance increased to 32, and substations have their coverage area and wire distance changed to 16.
Mods introducing new content into the game.
Adds higher tiers of bioreactors and sand miners to the BioTech mod by SlopppyEngineering.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
When placing an underground belt over an existing line of regular transport belts, automatically remove the unconnected regular belt in between the endpoints of the underground belt.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Addon for NewGame+, can choose bonus for the amount of rockets sended. Commands: - cps-gui : Force open GUI. - cps-leader : add or remove leaders, to spend points on every force.
Edits any tiles (including modded) to make tiles stack to at least 1000 items, since flooring just takes a huge amount of tiles.
Adds alien artifacts back in to craft purple science packs the old way.
Mods introducing new content into the game.
This mod adds extra research for logistic networks and a base reduction of power consumption.
Mods introducing new content into the game.
Mod that automatically sets item requets in requester chests on placement accoring to the recipes of adjacent assembler.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds several big f.... machines used for excessive huge vast giant enormous nuclear plants.