Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A mod, that increases Power Output of Solar-Panels & capacity, power-in-/ and power-out-output of accumulators.
Adds random crash landings which contain high tech items, but cause pollution
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You can no longer craft anything as a player, you are all dependent on assemblers.
Mods introducing new content into the game.
A combinator that displays a signal from the circuit network, with formating options.
Let's you configure many global properties of Factorio. It includes also a few predefined config sets which give you some new Factorio challenges
Mods introducing new content into the game.
Resource compression for long distance hauling and longer burning coal
Mods introducing new content into the game.
If standing still, you will automatically turn to face any entity you select on the map.
Large total conversion mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
When used together with Color Picker mod, this provides an easy and well visualised way to change your player color.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Players can no longer craft intermediate items by hand to encourage early automation.
Mods introducing new content into the game.