Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Most values are multiplied by 10x, some are not to preserve the little balance that still exists.
Large total conversion mods.
Mods introducing new content into the game.
Build your base on a platform that warps from planet to planet and escape bitters before they overwhelm you.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Records material movements as accounting entries. Exposes real balances, transit buffers, and flow inconsistencies. A ledger for factories, not an optimizer.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A single player task/todo mod where you can organize tasks by group, perfect for Space Age with a group for each planet. Easy to add to existing saves.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod adds nickel processing to Nullius. An easily extracted metal, it fills in for more advanced metals when bootstrapping production. It finds ongoing use for its magnetic, heat-tolerant, and chemical properties as technology advances. Tricky old Nick makes the early game more challenging. It is recommended for players who like to play with many ores or who want to replay with a fresh challenge at the outset.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Consistently orders the planets and related things in the order: Nauvis, Vulcanus, Fulgora, Gleba, and Aquilo
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Multiply basic materials in case you started the game with wrong ore settings.
Mods introducing new content into the game.
This mod allows players to export their research from one game and import it into a new game, enabling them to start fresh while retaining their researched tech.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Uranium and nuclear items are now deadly to YOU, the player. Fight back with absorption gear, radiation suits, and walls while even biters evolve into acid-spewing, radioactive tanks. Customize the radiation, tame the chaos, and turn your factory into a radioactive nightmare.
Small changes concerning balance, gameplay, or graphics.
This mod provides the minimal prototypes needed to load the game without the base mod. Modders are encouraged to build their own mod on top of this one or depend on it to aid development of mods incompatible with the base mod.
Large total conversion mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Player will spawn as Spidertron every time. Spidertron's death is explosive. Based on PyroFire's Cartorio.
Scenarios, maps, and puzzles.