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Edit from Warnone's AdvancedBelts. Slightly changes belt speeds and colors. Mod added advanced belts, splitters and undergrounds belts. Has support for loaders from other mods.
Mods introducing new content into the game.
Allows you to adjust the effect of quality modules by a multiplier, allowing you to make it easier or harder to get higher qualities.
Small changes concerning balance, gameplay, or graphics.
dangOreus but slightly more forgiving with what can be placed on on ores (inserters). Created to make burner phase not have to rely on manual fuel loading with mods that make burner phase longer (angelbob, space exploration)
Scenarios, maps, and puzzles.
Allows radar to be toggled to a 'passive' mode which uses less power, but does not scan sectors beyond its vision range.
Small changes concerning balance, gameplay, or graphics.
Combinators that can be executed "step by step", for debugging purposes. Can convert normal/SBS networks with upgrade planner.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod changes the recipe for the steel furnace to use the stone furnace as ingredient and to have lower steel and stone brick requirements.
Mods introducing new content into the game.
A very intelligent combinator that allows you to activate circuits around your base by telling it to!
Mods introducing new content into the game.
This mod adds 3 additional tiers (each expanding inventory by +10) to the Toolbelt research for even more inventory expansion in the early game. Modified by A group of amish goat milkers, to work with Space Exploration.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Faster lab, 4x4, 4 modules, pretty, intermediate lab between lab and biolab ♥ BiusArt
Mods introducing new content into the game.
This mod makes lithium from Krastorio and 248k the same, using K2 version.
Small changes concerning balance, gameplay, or graphics.
For all it's faults, the music from earlier versions of Factorio was actually quite memorable. ruhroh took it upon himself to recreate that music at a much higher level of quality; this mod adds it back to the rotation.
Mods introducing new content into the game.
from https://mods.factorio.com/mod/NoEmptyBarrels-fix. Your barreling doesn't need empty barrels. 来自 https://mods.factorio.com/mod/NoEmptyBarrels-fix. 你的桶装配方不需要空桶。
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Adds a very costly, very energy hungry fluid teleporter and fluid receiver to the game!
Mods introducing new content into the game.
"Remove worms and replace spitter nests with biter nests. This can be dynamically changed mid-game and will apply to newly-generated chunks only."
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Change tonnage capacity for your rockets! IMPORTANT: rocket capacity is a startup settings so it and you has to change it manualy even if you research it saddly
Mods introducing new content into the game.