Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Allows crafting items straight from your toolbelt, without the need to open the inventory. Use CTRL+1..0 to craft single item and CTRL+ALT+1..0 to queue multiple items. Amounts and shortcuts are configurable in input and mod settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a box that you can put on your belts to carry more different items to a machine with only one belt. Has Filter of products. It's a static car for Car Carousel. You can enter on it.
Mods introducing new content into the game.
Instead of 5 minutes, you start with 56 minutes to make the challenge. Basically you have 10 times more time to do it, winning 10 times the rewards in seconds. Go to Scenarios and select More Time to do Supply Challenge.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When you construct new walls you put a explosive device in it. If an enemy destroys a wall, it explodes damaging them. Work with any modded wall too.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Changes graphics back to their 0.16 versions. Available Modules: Enemies, Enemy Spawners, Trees, Chests, Logistic Chests, Laser Towers, Laser attacks, Spitter attacks, Worm attacks
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Ever wanted to mine uranium with a burner miner? Wanted a better burner inserter? Mobile genorator? How about a burner assembler? Well now you have it!
Small changes concerning balance, gameplay, or graphics.
Mod to augment vanilla Factorio. Mod is meant to be used with (MVC) Max Vanilla Control mod. Mod adds Electric mining drill 2, Cliff grenades, Burner assembling machine and a slow-belt tear. Mod is bundled with slightly edited Enhanced Flashlight mod made by grfwoot and Nimphious' Cardinal mod that lets car/tank snap to angles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod fixes main problem of 0.17: no need of goes-to-quickbar and goes-to-main-inventory; this mod fixes another mods before they are correctly updated
Convert quickbar filters to blueprint and back. Store them in library, share them, do whatever you want - they are ordinary blueprints. *No UI will disturb you until you want to save or load quickbar build - take an empty BP to make UI appear*
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Everything is done slowly or quickly. You can choose the speed of crafting in settings.
Instantly pops you into a vehicle when you place it, and picks it up again when you exit.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Excludes almost everything from the game. A start for modders who want to make a Mod that completely redo the game from scratch.