Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds customizable number of additional Spidertron tiers. Tiers have customizeably increasing health, inventory space, grid size, resistances, and size. Credit to tocko73 for the original ModuleOverhaul which was used as a reference. Infinity icon from Stockio on Flaticon.com
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changes the recipe of Electronic, Advanced, and Processing Circuits to have an output of x2
Small changes concerning balance, gameplay, or graphics.
Allows you to use space trains from the SE Space Trains mod in Space
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Zones cannot be renamed, but this is the next best thing.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Rotate the green fuse thingie to prevent an automated launch.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Compatibility project for 100+ Factorio mods (do not download yet, just "reserved" the space for now).
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
It can walk for you. Middle Click is the default hotkey. Jetpack compatible.
Small changes concerning balance, gameplay, or graphics.
Objetivo desse mod para o jogo factorio e teleportar o jogador para qualquer lugar do mapa e dos planetas da dlc space age. ## BETA PRODUCTION ## This mod was made for personal use in multiplayer with friends, use at your own risk
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Spy mod was created for multiplayer use with multiple forces. It boosts technologies of all forces (even those who are yet to be created*),when one of forces finish research. The purpose of this is to work with "every player in his own force" scenarios - so that players won't lag so far behind others in tech for long and hopefully won't get overrun by biters. Once one player will make technological breakthrough -> rest have easier path to follow.
Small changes concerning balance, gameplay, or graphics.
Removes the 300% productivity limit on rocket part recipes.
Small changes concerning balance, gameplay, or graphics.
Adds a button to the toolbelt to delete empty blueprints from your inventory (not the library!).
Small changes concerning balance, gameplay, or graphics.
Adds the Krastorio Vehicle Roboport to the 4 airplanes of the Airplane mod
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.