Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
七日杀模式,每第七天虫潮就会发动进攻,九种难度选择。I know you knew this game. This is a game mode like 7 Days To Die. Every seventh night, a swarm of biters begin to find you. There are nine difficulty options to challenge.
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Adjusts the technology requirements for landfill to allow for the Pyanodon slower access to logistic science packs
Small changes concerning balance, gameplay, or graphics.
Copyright by Helvetios This module only provides 0.18.27 or above to fix errors
Adjusts the technology requirements for Automobilism to allow for the Pyanodon slower access to logistic science packs
Small changes concerning balance, gameplay, or graphics.
turns the player into a biter. thats all at this time. not meant to be used for a real play thru
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rebalance the output of bobs ores from Space Exploration Core Mining. Currently removes bob's ores from omni recipe.
Small changes concerning balance, gameplay, or graphics.
Removes the raw material cost information when hovering over a recipe. Useful with complex production chains (as in pymods) which causes the calculation to kill UPS/FPS.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fixes projectile range for sniper weapons in KS Combat. Does not add any sniper weapons at the moment.
Mods introducing new content into the game.
Assigns simple shapes to the coloured signals to assist colour-impaired players.
Small changes concerning balance, gameplay, or graphics.
This mod adds in machines that generate resources via power. It is designed for those who would like the challenge of a low/no resource world. Simply disable all resources(except trees and water) when starting up a world.
Large total conversion mods.
Alternative technology for producing liquid fuel in conditions of oil shortage
Mods introducing new content into the game.
Adjusts the technology requirements for Rail Technologies to allow for the Pyanodon Alien Life extended slower access to logistic science packs
Small changes concerning balance, gameplay, or graphics.
Adds really really fast belts that are made with uranium. Originally by Spieker, Updated to .17 by nucleargen, Updated to .18 by Dante_589
Mods introducing new content into the game.
A glowing enigmatic life form was found to inhabit alien forests at night. Based on the update by mk-fg to the original mod by Betep3akata.
Mods introducing new content into the game.
Adds 5 customizable laser turrets that shoot different color beams. Defaults to Green, Blue, Purple, Yellow, and Dark Purple. Also adds a Disco Turret that shoots rainbow beams that change constantly. Let the biters taste the rainbow!
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.