Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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A 12x9 factorio world, as seen in "Can you beat Factorio on a 12x9 world?".
Scenarios, maps, and puzzles.
Increases artillery shell stack size and reverts Space Age Artillery Shell recipe changes
Small changes concerning balance, gameplay, or graphics.
A shopping point for getting those personal items with coins
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Re-balances (lowers) the power draw, stages and recipe costs and pollution of the Rocket Silo Construction's stages. Also tweaks some recipe times and have a setting to control the overall crafting speed of the stages.
Small changes concerning balance, gameplay, or graphics.
Adds schall light tanks and to vtks armor plates mod. All credit goes to him for his brilliant armor plates mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds googly eyes to inserters. Forked from inserters with googly eyes, which is forked from inserters with eyes. Removed dependency from boblogistics > Initial set of eyes provided by /u/mm177
Small changes concerning balance, gameplay, or graphics.
This is a quick and dirty work around for a crash related to fueled spidertrons.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds Utility Station which combine the properties of roboports and substations.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Это часть одной большой модификации для игры . Голова модификации с описанием - https://mods.factorio.com/mod/ModuleNP
Mods introducing new content into the game.
Changes the equipment grid dimensions of the Space Age "Toolbelt Equipment" from the awkward 3x1 to 2x2, or optionally 1x2 or 2x1.
Small changes concerning balance, gameplay, or graphics.
Rebalances Krastorio 2's matter recipes in Space exploration (why do I need 256 matter for 10 iridium but only get 16 matter for 10 iridium?!?!?) This mod reduces the matter cost needed for producing a resource to at most twice the matter you get from turning that resource into matter (example: 10 iridium -> 16 matter; 32 matter -> 10 iridium)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Creates several identical surfaces using the map seed that you can travel between. Also provides means of transporting items/fluids/energy between surfaces.
Mods introducing new content into the game.
Allows customization of steam engine and turbine power output via mod settings.
Small changes concerning balance, gameplay, or graphics.