Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
LED arithmetic combinator with LED lamp and arithmitic combinator
Mods introducing new content into the game.
Make all the regular furnaces multi-purpose, and disable all other furnaces to streamline the Bob's experience. Also works with AngelBob's.
Please, use https://github.com/ZwerOxotnik/zk-lib instead. Universal library for static + dynamic using. Commands to players, functions to mod developers. Added: Support of FactoСord 3.0 (Factorio + Discord) Getting real nickname of a player (0.17) Messages about PvP events in Discord
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces science icons with new hi-res and mipmapped versions based on FFF-275. With support for Pyanodons and Bobs Mods.
Mods introducing new content into the game.
Blueprint Planning mode. Robots will not build anything until you turn it off.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Precursor to Coal Liquefaction, turns Coal into Petroleum Gas and Solid Fuel.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Tired of tiny toy trains? Give your factory some real weight with these realistically-scaled locomotives and wagons.
Mods introducing new content into the game.
Mods introducing new content into the game.
Tweaks the Technology Tree to give Player Logistic slots earlier to take account of the increased complexity of Pyanodon's mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds an always red rail signal that only players can cross Now you can build human-drivable traffic circles ;)
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds oil extraction from the seeds of the 'robot tree farm' mod
Mods introducing new content into the game.
Adds grids to cars, locomotives and wagons. Changes the inventory sizes of the player, chests, cars and cargo/fluid wagons and some of their stats. Details: + Wooden/Iron/Steel/Logistic chest new inventory size = 20/40/60/60. + Car and Tank new inventory size = 150. + Cargo Wagon new inventory size = 120. + Fluid Wagon new fluid capacity = 50k. + Storage Tank new fluid capacity = 100k. + Car, Tank and Locomotive new fuel inventory size = 5. + Tank, Locomotive and Artillery grid size = 16x16. + Car and Wagons grid size = 12x16. + Car, Locomotive, Wagons and Tank health = 1000/2500/2500/3500. + Modular/Power-Armors new grid size = 8x10/10x12/12x16. + Armor inventory size bonuses = 20/40/80. + Player's starting new inventory size = 100. + Artillery shell new stack size = 10. - Artillery wagon new weight = Locomotive weight. Now add some construction robots, personal roboports, shield and laser equipment to your vehicles. Build your empire... and have some aggressive negotiations with the biters.
Mods introducing new content into the game.
Removes all items in player's inventory, when creating or first-time joining a world
Small changes concerning balance, gameplay, or graphics.