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Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds loyal prototype spidertrons that follow you around. They can deconstruct nearby orders, build blueprints, and perform upgrades using your inventory. Spiderbots are a basic alternative to early construction mods such as Nanobots and Companion Drones. Deploy / Recall: Alt + S
Mods introducing new content into the game.
Logistic robots are available from the start. Adds a new tier of "steam-powered" robots for the early game, and several new tiers for later.
Mods introducing new content into the game.
Freeze food during transportation. This mod adds a whole cold chain logistics that can freeze items in it, includes a fridge, a train wagon, space cargo bay, and a warehouse. Slow down the spoil time in it. Adjustable in settings, default to 20 times. Mom don't need to worry about my agricultural science pack anymore! Just put them into refrigerator! working in progress, feel free to make any pr
Mods introducing new content into the game.
Adds an asteroid belt, dividing the solar system into inner planets, and the outer planets. Inner planets are Nauvis, Vulcanus, Fulgora, Gleba (Mods: Castra, Rubia, Moshine, Igrys, Corrundum). Outer planets are Aquillo, (Mods: Maraxsis, Tenebris, Cubium, Secretas & Frozeta, Paracelsin). The edges of the belt are very resource rich. Traveling through the belt is a short but difficult trip, required either a well armed and armoured vessel or one that can moderate it's speed.
Mods introducing new content into the game.
Mods introducing new content into the game.
Streamlined fork of Thermal Solar Power by MarximusMaximus and others. Contains the basic thermal solar panel (+ large version for better performance), heat exchanger & heat pipe. A new heat loss mechanism has been added, along with various features, visual updates, settings and new mod compat. The mod is carefully balanced for vanilla, but can be configured.
Mods introducing new content into the game.
Port to 1.1.x of Malcolm Cooks' AdvancedRadar mod. Radar with greater range, speed, and power consumption.
Mods introducing new content into the game.
Start with a special starter armor, which offers no protection, but includes exosceletons, robo ports, a fusion reactor and batteries. You also get 100 special (fast) starter construction bots and a few other basic starter items.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod doesn't do anything by itself. You need to install ruin-set mods or no ruin will be spawned. It then can spawn randomly choosen ruins in the world. These ruins are destroyed fragments of bases, forts, small oases, and more. (Now co-authored with roland77)
Mods introducing new content into the game.
Adding an environmentally friendly Object. It's looks like wind-turbine. But, this is air-cleaner for reducing pollution.
Mods introducing new content into the game.
Mods introducing new content into the game.
Factorissimo 2 adds factory buildings to Factorio. Place them down, walk in, build your factories inside!
Mods introducing new content into the game.
Adds wooden ammunitions for weapons and wood armor! Pairs well with wood-friendly mods.
Mods introducing new content into the game.
Forked from Turret-Shields by OwnlyMe. Cleaned up the code, removed a lot of options, internal tweaks to how power and damage affect the shield. Lightweight scripted shields with power consumption (configurable or researchable)
Mods introducing new content into the game.
mineral water, rare materials, imersite, lead, tungsten, graphite, zircon, titanium, matter, alien tech cards
Mods introducing new content into the game.