Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Layerd Belts


Adds underground belt layering. !!!!NOW USES FACTORIO EXTENDED PLUS FOR HIGHER BELT TIERS!!!!

Content
4 years ago
0.16 - 0.17
7
Logistics

No Ore But TopLeft


Removes all resources from the surface of the planet apart from those on the Top Left Side. Also removes decoratives. Added a customizable offset so resources from Starting Area can be left untouched or totally removed.

Content
4 years ago
0.16 - 0.17
7
Mining

EMH - Emergency Medical Hologram


You can summon a medical hologram to repair your health. BUG: You have to be away from auto turrets to use this.

Content
4 years ago
0.16 - 0.17
7
Combat

RealVictorPRM's Suit Plug Continued


Mod that allows you to charge your power suit with your factory's power and optional support for mods adding grids to vehicles. Now also includes multiple mk versions of the suit-plug equipment. This is a custom version derived from https://mods.factorio.com/mod/Suit-Plug-Continued.

Content
4 years ago
0.16 - 0.17
7
Armor

Replenish Depleted Resource


Replenish ores when depleted and oil field when lowered to 20% yield.

Content
4 years ago
0.13.20 - 0.16
7
Mining

Earlier Logistics Chests


Logistic chests are available immediately after logistics robots and only need red and green tech.

Content
4 years ago
0.16
7
Logistic network

Advanced Electric Furnace


This adds another Electric Furnace that has significantly faster smelting speed

Content
3 years ago
0.16 - 0.17
7
Manufacturing

Inter's FurnaceChange


Furnace recipes changed. You need to upgrade, from stone to steel, from steel to electric.

Content
3 years ago
0.15 - 0.18
6
Manufacturing

Bio Industries Lite


Bio Industries without any extras. Adds only wood production, cokery and optionally bio fuel (oil products from wood and stone). No vanilla recipe changes, no stack size changes, no extra buildings aside from cokery, nursery, farm and optionally bio reactor

Content
5 years ago
0.16
6
Manufacturing

SmartSplitter


Smart Splitter Un-Official Update by TwstedTV for v15+.

Content
5 years ago
0.16
6
Logistics

Lime's Compact Power

by zeeLime

Adds compact Mk2/3/4/5 solar panels that are 4/16/64/256 times more powerful than basic ones. Same with accumulators.

Content
5 years ago
0.15 - 0.16
6
Power

Mineral Goo


Proof of concept. When the entity is destroyed, a new ore appears.

Content
5 years ago
0.15 - 0.16
6
Mining

Cargo Rocket (deliver payloads fast and far)


Use your rockets as a cargo to quickly send a payload to a distant outpost.

Content
5 years ago
0.13 - 0.16
6
Logistics

Goldsword44's JunkRails


Adds weak tier 0 trains with much lower tech requirements, but more limits. Graphics by kaueNP and d3x0r!

Content
5 years ago
0.13 - 0.16
6
Trains

Fission and Fusion

by undarl

Adds portable fission generators, radioisotope thermoelectric generators, and factory-level fusion power.

Content
5 years ago
0.15 - 0.16
6
Power

Gizmos Car Keys


Tired of running to your car?...Run No More!...Bring your car to you! Click the car key on a car to link your keys to the car. The keys go into your hotbar or inventory, when you need your car, pick up your keys and left click the spot you want your car to appear...No more running around trying to remember where you parked it last!

Content
5 years ago
0.16
6
Transportation

Alien Eggs (grow and spawn aliens where you want)


Grow your own Alien eggs, to spawn Aliens where you want.

Content
5 years ago
0.13 - 0.16
6
Enemies

MultiSort Transport Belts


This mod adds programmable transport belts, which can perform together with controllers complex item movement.

Content
5 years ago
0.16
6
Logistics

Slow Transport Belt


Adds slow transport belt. For the times you really want to embrace tranquility. Or just rage at the belt delay. It is pink, don't ask me why.

Content
5 years ago
0.16
6
Logistics

Beacon Fix 16.23


Before the 16.23 update, modded beacons with productivity modules would effect machines they weren't supposed to. Some people thought this was a bug (even though you would need to use cheats for the beacons to accept the module in the first place). Others thought this was a nice work around to use productivity on machines that normally wouldn't allow them. And the 3rd group didn't see this as cheating at all, but a clever way to get around the limitations.

Content
3 years ago
0.16 - 0.17
6
Cheats