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Produce science packs and rocket parts using biological and renewable materials
Mods introducing new content into the game.
Just some things from No Mans Sky that you can do parallel to your factory to generate more science packs. Start doing the carbon from the trees. Then use a assembling machine to produce ammonia mixing carbon with water. From it you can do all the products and farming the plants gives you resources forever.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Use your rockets as a cargo to quickly send a payload to a distant outpost.
Mods introducing new content into the game.
This mod adds Nuclear Artillery to your arsenal. These nukes also make craters! ( can be disabled in mod settings )
Mods introducing new content into the game.
Adds underground belt layering. !!!!NOW USES FACTORIO EXTENDED PLUS FOR HIGHER BELT TIERS!!!!
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds more recipes for the centrifuge, for example full charge of nuclear fuel that takes 20 uranium ore.
Mods introducing new content into the game.
Mods introducing new content into the game.
Simple mod to add a high-speed and extra-threatening bullet train to Factorio, for ElricM
Mods introducing new content into the game.
Before the 16.23 update, modded beacons with productivity modules would effect machines they weren't supposed to. Some people thought this was a bug (even though you would need to use cheats for the beacons to accept the module in the first place). Others thought this was a nice work around to use productivity on machines that normally wouldn't allow them. And the 3rd group didn't see this as cheating at all, but a clever way to get around the limitations.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a new mk2 drill that has a 7x7 mining area compared to 5x5 for base mining drill. Allows for beaconed mining setups.
Mods introducing new content into the game.
Adds new accumulator buildable from the start of the game with very basic resource cost and low capacity
Mods introducing new content into the game.
A combinator that displays a signal from the circuit network, with formating options.
Mods introducing new content into the game.
Removes all resources from the surface of the planet apart from those on the Top Left Side. Also removes decoratives. Added a customizable offset so resources from Starting Area can be left untouched or totally removed.
Mods introducing new content into the game.
Requested by Pac0master created by Bilka, This mod creates a new Preset increasing the alien group size and more
Mods introducing new content into the game.
Mod that allows you to charge your power suit with your factory's power and optional support for mods adding grids to vehicles. Now also includes multiple mk versions of the suit-plug equipment. This is a custom version derived from https://mods.factorio.com/mod/Suit-Plug-Continued.
Mods introducing new content into the game.