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Translations for other mods.
Unlock powerful efficiency with Pure Modules and the Advanced Beacon. This mod adds a new end-game beacon and Pure Modules, which deliver tier 3 modules output but without their typical downsides. It's built for broad compatibility and is safe to use with existing saves.
Mods introducing new content into the game.
Adds an alternative recipe for the Pentapod Egg using Jelly and Nutrients in the Biochamber.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
PowerPoles AndSoMuchStuff: This mod adds so much more stuff, Roboport(with construction and logsistic robots), power poles (3 tiers),3 more types of repair packs,silenced sub machine gun, all has its own science that is logical with no jump or missing paths(so you can't research bots if you dont have robotics etc.). On new release(2.0.0) its updated so we have 3 more tiers of assemblers :)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a recipe to craft Bob's basic circuit board from iron plates and copper cables - just like vanilla.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds Balack, a post aquilo planet containing new scrap, oil sludge and strong enemies. A single bio fabricator can be placed at spawn and is required to produce new intermediates and products including a new module at the cost of massive pollution. The intermediates can be used to produce tank mk2, mech armor mk2 and warp drive.
Mods introducing new content into the game.
This mod makes major changes to how crude oil and coal are processed. --------------------------------------------------------------------- 原油と石炭の処理について、大きな変更をするmodです。
Large total conversion mods.
Mods introducing new content into the game.
Radar on space platform will automatically connects to planet's radar circuit network.
Small changes concerning balance, gameplay, or graphics.
Shifts bot speed techs to earlier sciences. For use with mods that start you with robots. Does not change the infinite level's requirements.
Small changes concerning balance, gameplay, or graphics.
In case your mods configuration leads to weird problems requiring you to periodically call Mining Drones rescan manually – this tiny mod will work for you calling resources rescan automatically. By default it activates each 5 seconds, see startup settings to adjust, also there is a runtime/map setting to enable printing so that you can verify that it works as intended.
Small changes concerning balance, gameplay, or graphics.
Adds improved oil pumps. This mod enhances the oil production process by introducing new pump designs that increase efficiency and output.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
For those who want to enjoy Krastorio 2's tech card textures outside of KS2. Updated by Silari for 2.0.
Small changes concerning balance, gameplay, or graphics.
This mod adds more research to improve certain functions of the game including character speed, robot storage, and robot battery life.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.