Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Translations for other mods.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
修复aai-industry导致boblogistics中的铜管消失了。 Fixed aai-industry leads to the disappearance of copper pipes in boblogistics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds cold resistance (Frost Biters) to armors from Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Edit these recipe files with a software like Notepad++ and create your own mod with modified recipes. See Mod Portal - YouMod Recipe for tutorial.
Mods introducing new content into the game.
Adds long inserter variants of 5dims inserters, using code adapted from More Long Inserters by Kryzeth.
Mods introducing new content into the game.
Just a huge collection of mods, I am unsure if it will work for everyone tbh.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Alters some base things in the game that I think should be improved/changed (while attempting to maintain game balance).
This mod was further developed to include more types of events, and output them to the factorio-current.log in order to be readable by bot integrations.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
AAI industry (and other mods) recipes and settings mod. * big electric pole distance 32 * RadioNetwork satellite launch reward fix * exotic industries robots T2->T3 robot craft * k2-air-purifier dirty water fix; (Balance)Pollution to -25 reduced, energy usage to 150 kW * Bio_Industries can use IE nitrogen; Nitrocellulose & explosives recipe * HelicopterRevival fuel fix
Small changes concerning balance, gameplay, or graphics.
Pollutes when fluids were removed or destroyed or flushed in entities.
Small changes concerning balance, gameplay, or graphics.