Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Advanced logistics network for managing resources across planets and space platforms in Factorio Space Age.
Mods introducing new content into the game.
forked, drones die after 30 mins. Adds mining drones and mining depots original mod: https://mods.factorio.com/mod/Mining_Drones
Mods introducing new content into the game.
Changes how land and water are generated. Highly customizable. Small patches by Kabury for 2.0
Mods introducing new content into the game.
Cross-compatibility patch to resolve snarls in other mods that happen when AAI Industry rearranges the tech tree.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Press Z to store recipes and Factoriopedia concepts in a Favourites panel, reminiscent of NEI and The Planet Crafter.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Dynamically adjusts player movement speed with a configurable multiplier.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds resource patches you can directly mine science packs out of.
Mods introducing new content into the game.
Adds technology for Early-mech-armor with a 5x5 inventory grid with ability to Fly.
Mods introducing new content into the game.
Cheater! Now in Factorio 2.0. Based on mod by Mxlppxl. https://mods.factorio.com/mod/Super_Bus_Cheat
Mods introducing new content into the game.
A fork of ClyppyClipClip's Laser turret 2 mod for my SE playtrough. Adds tier 2 laser turret + research. More granular settings were added - all in all stack size, range, damage modifier and energy consumption are customisable - and the recipe is modified to use some advanced SE materials. SE is added as a dependency.
Mods introducing new content into the game.
This mod adds iron chest ore, just in case you wanted the ability to mine iron chests. Warning: chests may contain untold horrors, recycle at your own risk.
Small changes concerning balance, gameplay, or graphics.
Adds a new building, the AI core. Accumulates a bonus to research productivity over time as long as it is powered.
Mods introducing new content into the game.
Reduce ammo weight so that more magazines can fit in a rocket.
Small changes concerning balance, gameplay, or graphics.
This mod add new ores, items and machines and underground caves. The new ores use the melting and refining system from Sky Atlas Metallurgy Core.
Large total conversion mods.
A breakthrough technology for plasma manipulation using magnetic fields. It enables the creation of generators that accelerate ionized gas to extreme speeds, releasing colossal energy. Significantly more efficient than nuclear reactors.The name in the files is reactor-m
Mods introducing new content into the game.
Reskins the pipes and optionally adds a small storage tank using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Adds settings to speed up certain processes in the game. Includes multipliers for building speed, inserter rotation speed, and bot speed (Logistic and Construction)
Small changes concerning balance, gameplay, or graphics.