Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Replaces random train names with ship names from Azur Lane and random train station names with port names from Wikipedia
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Changes the recipe of concrete to require 2 iron sticks (1 iron plate = 2 sticks) instead of iron ore. That's all.
Small changes concerning balance, gameplay, or graphics.
Increases range of Personal Laser Defense to reach Spitters.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds high-capacity batteries that can be used as an easily portable power source between substations, for example, to charge distant outposts
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows players transfer entities to other teams. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a Powerful locomotive to travel long distances quickly and efficiently, powered by uranium cells, Speeds up to 400Km/h. Rebalanced to be lower tech cost but also less powerful. Original version by malekgtx.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows more equipment from bobs in the vehicle grid.
Small changes concerning balance, gameplay, or graphics.
A minimalist starter kit with a tier 0 power armor, support for the jetpack, a mini low-output reactor, and the accoutrements you need for robot construction. As simple as 'Install and Play', but includes optional loadout customization for those looking to tailor their experience, such as using solar power instead. This version includes stuff ftom TinyStartCraftablesupdate
Mods introducing new content into the game.
Stuck on an ice world with seas of methane and and an ammonia atmosphere. The only organic material on the planet appears to be a vicious native animal! Can you survive long enough to escape?
Collections of mods with tweaks to make them work together.
Rebalances the cost of the AAI loaders by including the last tier in the recipe. Supports the new Factorio Space Age expansion with configurable cost and electricity multipliers.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Provides UPS-friendly lategame power generation solution. Adds 8 tiers of Solar Panels & Accumulators, each 8x as powerful and expensive as the previous.
Mods introducing new content into the game.
Infinite Resources for Factorio the newest Factorio Version.
Small changes concerning balance, gameplay, or graphics.
When standing still, it will automatically turn your character to face an entity you mouse over on.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Translations for other mods.