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Mods introducing new content into the game.
Gives a warning when a ghost or module request is placed and there isn't an item in the logistic network to build it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add zerg as new enemy force. It features Char as a new planet with new resources and new offensive mechanics. They can optionally spawn on "lore accurate" lava Vulcanus.
Mods introducing new content into the game.
Adds three new tiers of faster Locomotives, bigger Cargo-Wagons and more capable Fluid-Wagons. They also stack to 20 and 50 in your inventory.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Introduces a driver assistance system that autonomously follows paved roads, while maintaining a preset cruise speed if desired.
Mods introducing new content into the game.
Adds a B-17. In combination with the AircraftRealism mod you will be able to fly above your enemies, dropping bombs on them. When you reach the takeoff speed, the plane gets invincible to everything except 'flak' damage and looses it's collision with everything.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes the trees spread slowly but also die off with certain condition. Made to be performant and multiplayer friendly. Very configurable.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Enter your lab to design your blueprints. Minor quickfix suggested by 4M_Peri
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod contains and integrates HD textures for the quality entities of the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
Fork of Santa's Nixie Tubes, with effort to make it more UPS friendly.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds well balanced packing and unpacking facilities to hugely boost belt throughput using crates.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod contains and integrates HD textures for basic entities (e.g. scrap and plants) of the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
A Wall equipped with an accumulator. Wall with accumulator storing power (1 MJ). More settings to customize your wall and store more energy.
Mods introducing new content into the game.
Mods introducing new content into the game.
Requires Bob's functions library mod. This mod is designed as an extension to be used with the full Bob's mods set. This mod adds the following settings, which can be individually enabled: - Force water from ground water: Ground water pumpjacks extract water instead of pure water, regardless of other Bob's settings. This makes normal underground water available on super-dry desert maps. - Water remineralisation: Distilleries and chemical plants are able to convert pure water back...
Large total conversion mods.