Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Newly placed entities that support color assignment are given a random one when placed, if not preset (setting to change). Also allows changing the color to a random one via hotkey.
Small changes concerning balance, gameplay, or graphics.
Enable you to have some sort of a low tech option (from other mods like JunkTrains or Early3x3Electric Furnace, Nanobots) when playing full bobs/angels without being to OP. Those techs are usually locked behind angels green science or higher, or require some construction or electronic block that you can't craft early on, which kind of defeat the idea of the early mod. Also add some sort of firepower if you're playing with harder enemies and can't kill the bases.
Small changes concerning balance, gameplay, or graphics.
Custom menu maps for seablock including an initial 'test' map to be used as confirmation that the pack has been installed properly.
Small changes concerning balance, gameplay, or graphics.
Replaced graphics of iron gear wheel with factorio gear icon. Purely cosmetic change, does not affect actual gameplay. Being cool is enough, isn't it? (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Every Nth tick, adds X money to all/online teams.
Small changes concerning balance, gameplay, or graphics.
Changes the Collision Mask for Rail Signals and Chain Signals to be independent of Rails. This allows freer placement, for those builds with low spacing, or converting between LHD and RHD when not otherwise possible. Should work for any modded signals and signals in disguise as well Disclaimer: the mod author takes no responsibility for any problems or difficulty with debugging intersections made using this mod
Small changes concerning balance, gameplay, or graphics.
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Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds necessary science pack technology connections and trims all unnecessary connections for a cleaner looking tech tree.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Collection de livres de Blueprint. a extraire soit même depuis votre dossier /factorio/mod/
Small changes concerning balance, gameplay, or graphics.
Removes the Utility Science Pack and Space Science Pack requirements from Logistic System, allowing access to it earlier in the game but not too early. Forked from Space Exploration Early logistics system by HomicidalBarber
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Fixes trains so that roboport equipment deploys robots when the train is in automatic mode.
Small changes concerning balance, gameplay, or graphics.