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Send trains to stations receiving signals that match the train's cargo, or use signals to send a train to pickup cargo. Includes an option to automatically add refuelling stops to train schedules.
Mods introducing new content into the game.
Adds (with DLC spoilable) food that give the player buff(s)! Works with pyanodons / space age!
Mods introducing new content into the game.
Fixes trains so that roboport equipment can deploy robots also when the train is in automatic mode.
Small changes concerning balance, gameplay, or graphics.
Makes the recycling technology in Factorio Space Age researchable with Quality 1, Concrete, and Processing Units as prerequisites.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Adds a mid-tier long range gun turret between basic gun turrets and lasers. Features extended range (55 tiles) and greater durability (1000 HP), balanced by slower traverse speed and fire rate. Perfect for perimeter defense and sniper positions.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Early Alpha Mod - Still under Development Currently only Stone Age is available. Epoch Engineers: Factorio of Ages takes you on a journey from the Stone Age to the future, challenging you to evolve your technology and factories through human history. Build, innovate, and strategize as you progress through epochs, unlocking new possibilities and facing unique challenges at each turn. An immersive experience where history meets industrial revolution.
Large total conversion mods.
Mods introducing new content into the game.
Preserves "Products finished" stat on machines when they are upgraded. Also preserves turret damage dealt and kills.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 60-69 instrumental tracks for your listening pleasure. Many thanks to Trent Reznor for releasing all his music as creative commons in multi-tracks and allowing the creation of this
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Dynamically sets inventory filters so you can always find placeable items in your inventory. Ignores things on your quickbar and items that you set filters for manually. Now with 99% fewer limitations and a setting to limit the max filter slots each item can reserve!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Re-balances recipes, technologies and ratios for a faster and smoother playthrough. Lessens the difficulty spikes of mid-game and end-game (but doesn't remove them!). Most overhaul mods add complexity, this one reduces it: an UNDERHAUL If you like Factorio but you ain't got time for the grinding, this mod is for you!
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
The Deutoros-pattern Fortress Breaker (UNSC Type classification: Type-47B Deutoros, T-47B Ultra-Heavy Assault Platform), or Scarab, is a large, heavily armored, all-terrain, quadrupedal walker. Classified as a tier-four Excavator, the Deutoros-pattern Scarab was employed by the Covenant as a siegeworks ultra-heavy artillery assault platform. Originally for mining operations and deep excavations on widely varied terrain, the Deutoros-pattern Scarab has since been repurposed for combat.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds technologies that unlock recipes with increased input and output. This helps UPS save money by reducing the number of machines. Popular mods will be supported.
Mods introducing new content into the game.
Want your trains to feel like actual real life trains? As in big, slow, and heavy, but still capable of towing unbelievable amounts of weight? This mod is rebalanced from the original in order to allow for very long trains that accelerate like a real train would--that is, slowly. But, you can have 1 engine and like 15 wagons and still get moving at a decent clip given enough time... just like real trains. You get the picture. Intended for long-distance train worlds.
Mods introducing new content into the game.