Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
This mod stays very close to the vanilla game but extends it with a lots longer and harder endgame. Every tweak is documented and customizable.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Gather flint from rocks and research burner based technologies. Extends the very beginning of the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Black Rubber Belts for 5dim_transport. Supports Black Rubber Belts startup options.
Small changes concerning balance, gameplay, or graphics.
Adds a low throughput accumulator for use with the Clockwork mod, for better game balance.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
The Spice Rack is intended to spice up the vanilla game by changing some well chosen details. Most changes can be disabled individually. Map presets for harder rail worlds
Small changes concerning balance, gameplay, or graphics.
Craft and plant (blue-printable) tree saplings that grow into trees. It takes between 5 to 25 seconds to grow and has a simplified basic crafting recipe. This is an update of 'Plantable & Printable Trees' from Yes-Man which was an update of 'My Tree Mod' from SamuelCombrinck, which was inspired by 'Simple Saplings' made by hypermark which apparently was a fork of 'JJtJJs Tree Planting Mod'
Mods introducing new content into the game.
Mods introducing new content into the game.
Options are visible in the image provided, added a few bits to the originals, e.g bots use no power. All options are editable via startup mod settings.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
An attempt to mitigate the 'all or nothing' affect of biters breaching your walls. Biters which damage a structure will take damage.
Small changes concerning balance, gameplay, or graphics.
Significantly boosts player and vehicle light radius for better viewing on YouTube.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes all factory buildings cheaper by a configurable factor! (default is 10x)
Small changes concerning balance, gameplay, or graphics.
Adds a speaker to the game that includes 189 instruments for use in music production. Fixed and expanded version of the original Musical speaker.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Stops players from cheesing rocket launch product mechanics (by manually inserting cargo)
Small changes concerning balance, gameplay, or graphics.
An early game roboport added to help build my own train grids
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.