Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Deletes all Space Age planets and makes all Space Age recources craftable on Nauvis. Credit to Leftn, whose 'Delete Planets' mods I stole some code from.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod adds UI bar for crafting things without going into your inventory window.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Build your very own colony on Nauvis. Create housing, services and recruit colonists to grow your settlement alongside your factory. Be sure to check the tips & tricks for more information on the systems and mechanics of this mod.
Large total conversion mods.
This mod adds a new infinite research that increases worker robot storage. This mod already exists but this mod uses slight adjusted numbers to be more 'balanced'
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds specialized biter nests to each resource patch in the game. In order to harvest the resources the nest must be wiped out. Each resource type has different attacks, damage, and resistances that require different approaches to each fight.
Mods introducing new content into the game.
Allows beacons to affect Captured Biter Spawners, and option to add module slots to Captured Biter Spawners
Small changes concerning balance, gameplay, or graphics.
Adds zinc ore patches Adds brass, an alloy of copper and zinc Adds galvanised plate With bztin and bzlead, adds gunmetal Many recipe updates to use gunmetal, brass cogs and brass plate
Mods introducing new content into the game.
Overhauls the way coal is obtained on Vulcanus. Instead of ore patches, you farm lava-grown carbonuts and rely on coal synthesis
Small changes concerning balance, gameplay, or graphics.
Allows productivity modules in Space Exploration machines!
Small changes concerning balance, gameplay, or graphics.
This mod adds a new asteroid reprocessing recipe. Generating uranium-ore and stone.
Mods introducing new content into the game.
Mod fixing issue with no creating biters nests in heavy forest. Now trees dont overwrite enemy bases.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
[ Scenarios ]Protect the rocket silo. When the rocket launch is destroyed, the game fails. the map is run in laster version,call comfy- defense_moutain.
Scenarios, maps, and puzzles.
Turns your Research Labs into a Rave with a touch of Caramelldansen Rock Band version. Thanks to Flux for the original!
Mods introducing new content into the game.
Adds configurable shortcuts and hotkeys to center your view on a specific entity or location (and select a remote when it's a spidertron), similar to control groups in an RTS
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.