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This mod adds a Spoilage Petrification recipe that allows converting a large amount of spoilage to a modest amount of stone.
Small changes concerning balance, gameplay, or graphics.
Turrets take time to start up. They can be overclocked to start up much faster, at the cost of damage upon starting up.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Opinionated tweaks to Display Plates - Ground Signs & Map Markers - Forked.
Small changes concerning balance, gameplay, or graphics.
Some random mod disabled my Coke and Steel Beam recipes unlock. This restores them.
Small changes concerning balance, gameplay, or graphics.
# Team Setup UI ## Team Admin-Tool for Factorio 2.0+. Opens an UI via /team-ui. Allows Managing Teams (Forces), Team Relations and Users Lightweight: uses Factorio 2.0+ and base mod.
Small changes concerning balance, gameplay, or graphics.
Select machines to extract crafting speeds and productivity bonuses. Export data for use with the Clock Generator tool.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A branch of the original RITEG minus some functions that performs destructive edits to recipes if the items within them aren't registered. Based on v1.3.11
Mods introducing new content into the game.
Quality-of-life improvements for Space Age travel: faster travel and launch animations plus configurable interplanetary route lengths. CAUTION: This mod is intended for players who have already experienced Space Age with vanilla pacing. Not recommended for first playthroughs, speedrun competitions, or tournament environments. Extreme setting values are discouraged, as they may significantly alter game balance and progression feel. Default settings aim to stay close to vanilla intent while...
Small changes concerning balance, gameplay, or graphics.
Changes the noise expressions of Tiber, so it does no longer look exactly like Nauvis.
Mods introducing new content into the game.
Factorissimo Space Age fork with scalable interiors and improved power layout by Behrooz.
Mods introducing new content into the game.
Deadlock integration for boblogistics belt overhaul and automatic intermediary stacks generation based on subjective heuristics. Deletes all other existing stacks before recreating them from scratch. Generally it will try to create stacks for items that do not have uses other than crafting. Might add actual options if anyone cares about it. Should work with any random mod outside AB, if they don't decide to load after?
Small changes concerning balance, gameplay, or graphics.
Adds 23 tracks from the original C&C: Tiberian Dawn soundtrack to Nauvis.
Mods introducing new content into the game.
Stores a list of all items you handcraft for review or file export. Made to aid speedrunning build design. Default hotkey to open/close is F10.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds in railroad crossing bells for the moment. I recommend to have Stop Playing enabled on the speakers, sounds are made to be loopable.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.