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This mods adds railway crossing bells and warning sounds for the programmable speaker.
Mods introducing new content into the game.
Flexible Games (Buggi) and I started this. I've taken over it in Factorio 2.0. A few tweaks to make Space Exploration a bit easier. Also includes a few adjustments if Krastorio 2 is installed.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Recent Hotbar updated and continued for Space Age and 2.0. Recently used items are added to the hotbar as you use them. Scrolls the hotbar as they are added.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds placeable tiles that allow you to make your own artificial Yumako and Jellynut wetlands, similar to mods like Waterfill.
Mods introducing new content into the game.
Fixes audio not properly looping and causing clicking sounds for regular (yellow) and fast (red) underground belts.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Prevents adding technologies to research queue before actually crafting their science packs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tweaks the spawnrates for the late-game biter tiers, resulting in 100% behemoths when evolution reaches 0.95.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Makes artillery require both battlefield and metallurgical science packs, also artillery shells need nickel in stead of tungsten
Mods introducing new content into the game.
Adds a burner version of the biochamber that can also make oil based solid fuel, but can only be placed on non-Gleba/agricultural planets (configurable). This preserves the existing Gleba game design, but makes it much better to use on other planets.
Mods introducing new content into the game.
Adds Nuclear, Solar and Lightning bots with unique mechanics for Space Age planets.
Mods introducing new content into the game.
Altered for Everything on Nauvis. Original by LordMiguel. Not maintained
Small changes concerning balance, gameplay, or graphics.
Disables Cold Biters from spawning on Foliax. Spawn removal script taken from Dea Dia mod.
Small changes concerning balance, gameplay, or graphics.