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This mod creates new force for each player. Those forces are enemies (you can use diplomacy mod), but they can share vision despite being enemies (check out settings->mod settings->per player) now finally radars don't always share vision. Every player has option to flip setting, so that his radars share/don't share vision. If you want also to have shared chat between all forces, I might recommend you always-shout mod ( https://mods.factorio.com/mod/always-shout )
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Exchanges various sounds with those from Fallout: New Vegas. Such as GUI, guns, explosions and utilities like death and research. Customizable in settings. Also adds two new speaker alarms.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
This is a forked version of the original mod (https://mods.factorio.com/mod/ore-unlimited) by No0Vad: https://mods.factorio.com/user/No0Vad updated to fix ores from the "bobsplates" mod not being changed to unlimited correctly. Adds the Ore Unlimited item which allows you to change the ore fields to unlimited, or back to normal with a random amount between 3500 and 10000 by holding SHIFT instead. IMPORTANT! Be sure to restore the ore fields to normal first if you want to remove this mod!
Mods introducing new content into the game.
Large total conversion mods.
Automatically requeues repeatable technologies when they complete
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Gun Turret MK2–MK5 as static upgrades (+2 range & +2 shots/sec each tier). Adds a mod option to add +4 range to all variants. No runtime scripts. Roman numeral overlays.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Search quickly for tags and train stops, and instantly jump to their position on the map.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Waste incineration enables you to burn obsolete stuff to generate energy. Different types of ash remaining in this process can be smelted to regain some of the metals.
Mods introducing new content into the game.
Selection tool that intelligently rearranges copper poles within the selected area, ensuring all connections are made at 90-degree angles for a cleaner appearance.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Can export your Factory Planner factory into a convenient all-in-one building.
Mods introducing new content into the game.
Allows the construction of blueprints by accessing a cloud-storage containing the required items.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Quality of Life improvements - Always day, Infinite Zoom, Support for for Lazy Bastard Achievement, Manual Crafting Speed Boost, Running and Mining Speed, Reach Distance, Electric Pole Coverage - Supply Area and Wire distance, Container Inventory Size, Inserter Stack Size and Speed, Lab Research Speed and Productivity, Furnace, Mining Drill, Assembling Machine Crafting Speed and Productivity
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Biters have different strength locally. This only takes effect on multiplayer. Biter evolution is dependent on closest player.
Small changes concerning balance, gameplay, or graphics.
This mod adds in a new locomotive that is faster but heavier, slower acceleration, than the original diesel locomotive.
Mods introducing new content into the game.