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This mod adds the Doc's Delorean and if my calculations are correct, when this baby hits 88 miles per hour... you're gonna see some serious fire The Delorean has a equipment grid with optional size, HP is optional as well as the fire duration Pressing CTRL + SHIFT + F will toggle the Delorean's fire.
Mods introducing new content into the game.
Adds more dynamics to a multiplayer cooperative playthrough. New mechanics force players to each maintain their own bases and trade goods back and forth.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Adds a billion science technology for each science pack, for testing purposes.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds structures to dispose of unwanted items and fluids. This edition changes power consumption of these machines in such a way that its NOT ALWAYS go-to way of dealing with byproducts. also changes graphics and adds minor tweaks.
Mods introducing new content into the game.
Credit to flart for the original version, this version was modified to add coordinates and distance from set point display, for the True Nukes mod (to make sure the base is safe from a nuke's blast radius). Adds a movement speed to Stats GUI. Uses coordinates, therefore supports any movement of a player: power suit, vehicles, tiles bonus, on belts, mods, etc. Optionally shows max speed, and amount of energy in the inventory for Jetpack mod.
Mods introducing new content into the game.
Add an Erya version of some vanilla structures. Those machines are easy to build and require Environmental heat to work (Instead of Energy).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an infinite technology to increase research speed
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Collect bioslush from dead natives, turn it into biomass and grow friendly nests for your base.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds redstone, a new resource that can be used to transfer and produce a lot of energy from raw resources. Loosely based on the redstone flux system in the minecraft thermal expansion mod.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Disables fog of war, allowing you to always see visited chunks, like having permanent radars everywhere
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Processing wood to bioflux, ethanol for a new fuel or viscose for plastics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Logs a message in chat when a recursive blueprint is deployed
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Relocate the shipwreck and player spawn position alongside with it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.