Search the Mod Portal by entering a search term.
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This mod extends the in-game options of adding 1, 5 or all items to the build queue by a configurable amount
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Quick Train Schedule is a mod designed to make creating custom train schedules in Factorio easier and faster.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
My personal preference for mods that make life a little easier. Compatible with many mods and modpacks. This mod does nothing on its own.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Merge repeated ingredients (it causes an error otherwise). Only useful in the context of incompatible mods.
Small changes concerning balance, gameplay, or graphics.
This mod adds another centrifuge recipe for uranium processing to remove the randomness factor without changing the vanilla balance of time, inputs or outputs. It requires 10k uranium ore with a processing time of 12k seconds. When finished it always outputs 7 x U235 and 993 x U238.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Trains have a balanced upgrade system branching between power and top speed. They also are much heavier, plowing through players and biters without slowing down. Fuels provide no top speed bonus and less acceleration bonus.
Mods introducing new content into the game.
This mod adds real biochemical processes to the game. Alpha version, not yet playable!
Mods introducing new content into the game.
Makes Big and Mk labs (More Labs) accept Basic Tech Card (Krastorio 2)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A mod that fixes the two annoying softlocks that you get from MSP with bobs+angels
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
/sudo is a command line helper utilty that aims to make common tasks easier by providing shortcuts to commonly used api features. It is a modding, development and administration tool NOT intended for normal play. Use "/sudo help" to get started. I strongly recommended deactivating it once you're done. Prolonged use can cause sloth, desyncs, cheating-addiction and/or desire to write your own mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Randomizes most recipe ingredients while balancing the expected total resources needed.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Underground fish with underground surprises + 🇷🇺 🇧🇪 🇪🇪 🇫🇮 🇯🇵 🇺🇦 🇸🇪 locales
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.