Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically increases the resource costs of most recipes causing a marathon game. The will require the players to scale a larger factory and use rail to reach the end game. WARNING: Incompatible with marathon mod.
Small changes concerning balance, gameplay, or graphics.
If standing still, you will automatically turn to face any entity you select on the map.
Small changes concerning balance, gameplay, or graphics.
Extends the poor Combat Robots Time-To-Live... Let them live their life!
Small changes concerning balance, gameplay, or graphics.
Underground transport belts are now the same length as underground fluid pipes.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds Free and automatic Research, cheaper logistic, very cheap personal robot stuff, and some lifehacks in general. Mostly ment for personal
Automatically collects loot. Usefull for other mods that add loot when aliens die like bob's mods
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives you the items and research so that you can SKIP the SPAGHETTI PHASE of the game and start building your base with some roboports and a logistics network immediately. So you don't have to look at ugly spaghetti for the first few hours of your game. It also gives you a power armor with some equipment and weapons. And a car.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds weak tier 0 trains with much lower tech requirements, but more limits. Graphics by kaueNP and d3x0r!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
the mods adds a bit more way's to make oil, you can get more oil wen you use coal during proccesing. you can make oil from a lot of wood and a bit of time.
Mods introducing new content into the game.
Large total conversion mods.
Changes Space Ex to use top tier Bob's mod resources. Based on 'CMHMod Bob's End Game'