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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Additional configuration options for the Warehousing Mod, along with some research and recipe overrides
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Mod aims to provide alternative for rocket fuel, while maximizing compatibility with other mods.
Mods introducing new content into the game.
Adds futuristic trains desinged for original game. These trains are faster and have more capacity, but are more expensve to build
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Disable repairability for walls. Please keep in mind that this will disable wall repairs IN GENERAL, they will also not be repairable by players, only replacable when destroyed! This will prevent bots from sitting on walls 'repairing' them and taking damage / dying needlessly. Stripped down version of original mod 'no-wall-repair' by Pawz.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Moves the Memory Storage and Fluid Memory Storage to be available at a configurable science tier (chemical, rocket, space, cryo+vulcanite, or material+energy)
Small changes concerning balance, gameplay, or graphics.
Enable this mod to get all of Teddy's favorite QOL and aesthetic mods. Contains dependencies on all mods in the pack. Does nothing by itself. All credit to all the original mod authors. Note: You will need to download this from the in-game mod portal to ensure that all required mods are also downloaded, otherwise you'll have to add them manually.
Collections of mods with tweaks to make them work together.
Fork of PreLeyZero's Turbines++ with various balance adjustments and K2 support. Tired of big nuclear turbine setups? This mod adds new turbines and usage for super/extreme heated steam. With the full setup you will get up to 112.5 MW of power out of 100 MW heat.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Educational mod for Tokyo University of Science (Japanese only) 本Modは東京理科大学創域理工学部経営システム工学科における経営工学実験Cでの利用を想定しています。チーム生産シナリオをベースに、ロケットの打ち上げまでを簡易的に体験します。ロケット打ち上げシナリオでは、ロケットの打ち上げが勝利条件になっています。 This Mod is intended for use in Management Engineering Experiment C in the Tokyo University of Science. Based on the team production scenario, this is a simplified experience up to the launch of a rocket. In the rocket launch scenario, the launch of the rocket is the victory condition.
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Adds letters (badges) to the corner of icons, so steel, iron, silicon and silver look different. User settings control whether English or Scientific names are used.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Keep track of ghosts, find required items in storage nearby and quickly craft required items
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.