Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Use steam and burnable oil products instead of electricity to power your factory.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small mod that adds a chunk sized (32x32) steel chest. Inspired by 3x3 Steel Chest by Endus322.
Mods introducing new content into the game.
Gain currency by doing anything and nothing, spend it on upgrades and items!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
CHANGES the base stats of the locomotive (MUCH slower acceleration and deceleration but high max speed).
Mods introducing new content into the game.
Compress a large-scale manufacturing zone into a single entity for significant UPS improvement.
Mods introducing new content into the game.
Changes the recipe of the Nuclear Artillery Shell to be one Artillery Shell plus one Atomic Bomb.
Small changes concerning balance, gameplay, or graphics.
A structure and recipes for growing, harvesting and processing wood and fish.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Configure technology cost (with optional exclusions), lab research speed and/or energy use by a factor. Energy use auto-scales with research speed. Includes custom commands to skip red, green and blue science technology research.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Add more challenging nuclear reactors with a breeder reactor and a cooling tower. The reactors have to be controlled via integrated circuit interface signals. The reactors have a dynamic heat output depending on their temperature. They need proper cooling, otherwise a nuclear meltdown will occur.
Mods introducing new content into the game.
Provides a combinator that provides global robot statistics to the circuit network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Simple extension for editing personal logistic requests by clicking on an item (inventory, recipe, etc.): - Alt + Left-Click => increase request (min/max), rounded up to next multiple of stack size. - Alt + Right-Click => decrease request (min/max), rounded down to next multiple of stack size.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
BETA A realism mod that adds some logical restrictions to "artificial" tiles (stone paths, concrete, etc) on what they can be placed under/on (trees, resources, cliffs, worms, etc). Configurable. Includes 100% removal of decoratives functionality ("Clean Concrete").
Small changes concerning balance, gameplay, or graphics.
Script that automatically shoots your Ion cannons on random targets across all planets.
Small changes concerning balance, gameplay, or graphics.
Customize bar colors for different amounts. GLOBAL. CANNOT color per-player. Needs Factorio 1.1.77 or greater. (version 0.0.3 uses color-picker settings)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.