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Allows you to save and switch between custom logistic request presets, as well as request blueprints. Optionally presets can be pushed to constant combinators to use the circuit network to manipulate requests.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Adds various robots and roboport in the Exotic-Industries optic.
Mods introducing new content into the game.
Roboports automatically upgrade belts, splitters, underground belts, inserters, and assemblers within their reach.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A charge port that can charge 10 robots simultaneously. Does not store robots or repair packs. Nor does it have a construction or logistics radius. Cloned and updated to Factorio 2.0, orginal modder @Smurph !!!!!!!!!!!!!!
Mods introducing new content into the game.
No more lazy robots. 4x charging ports, 20x charge speed, 5x energy buffer.
Mods introducing new content into the game.
This mod contains and integrates HD textures for the logistic entities of the base game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A early bot start with basic modular armour, roboport, a few bots, and equipment to power them, also makes logistic research available earlier or cheaper frames and/or logistics (now with a options switch).
Small changes concerning balance, gameplay, or graphics.
The official modpack for the Exotic-Industries mod series. Only contains the recommended mods as dependencies. Add Quality of Life mods as you see fit.
Collections of mods with tweaks to make them work together.
This modpack bundles all of the Factorio HD Age mods for the base game. It doesn't contain any content itself. It only references to the other Factorio HD Age mods as required dependencies. A total of at least 6 GB of VRAM is recommended.
Collections of mods with tweaks to make them work together.
This modpack bundles all of the Factorio HD Age mods for the Base Game and the Space Age DLC. It doesn't contain any content itself. It only references to the other Factorio HD Age mods as required dependencies. A total of at least 13 GB of VRAM is recommended.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
A gas giant in the distance. There appears to be a lone chunks of rock spread about in the almost concerningly thick atmosphere. Vesta is the gas world, and all about gases. There are quite a few ways to play the mod: Easy Mode, which features a reduced recipe chain. Less intermediates, less structures. Platform Mode, which removes the rock formations and places you on a lone platform. Realistic Gases Mode, which replaces all the icons and world generation with more realistic colors.
Mods introducing new content into the game.
Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and cargo ships as the perfect way to connect its scattered shores
Mods introducing new content into the game.
Cargo wagons which can directly request items from, and provide items to, the logistic network. Configure items to request and provide at each station for each logistic cargo wagon, allowing flexibility in unloading on curves, changing train length easily without building infrastructure, and further boost loading and unloading rate through robot speed research.
Mods introducing new content into the game.
Mods introducing new content into the game.
You can change the skin of the construction/logistic robots to that of a servo-Skull from Warhammer 40K. Also supports Klonans Companion Drones mod!
Mods introducing new content into the game.
Mods introducing new content into the game.