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Mods introducing new content into the game.
This mod adds recipes to the foundry that uses lava for stone related products. You can optionally melting stone back to lava.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Get rid of excess fluids by dumping them into the ocean. Get rid of items by dilluting them in water, creating waste water. Offshore dump can be placed into any ocean or on a space platform.
Mods introducing new content into the game.
A mod for washing stone into iron and copper. Finally another use for all of that excess stone!
Mods introducing new content into the game.
Tired of building mediocre factories? You can now build a legendary factory from the start!
Large total conversion mods.
Adds a wood-based recipe for electronic circuits, similarly to AAI. Made for a friend.
Mods introducing new content into the game.
New tiers of entities that come with integrated requester and provider chests and a substation. Now works with Bob's Mods and Krastorio2 entities!
Mods introducing new content into the game.
Bring agriculture to the solar system, locally supply your Biochambers, and get more out of Gleba's technology.
Mods introducing new content into the game.
Do your science on Gleba, the best planet, simply adds a alternative lab, with custom animation, for use on Gleba, with 4 module slots, and 4x research speed.
Mods introducing new content into the game.
Makes science pack depletion a quality modified property of the biolab, making high tier biolabs even better
Small changes concerning balance, gameplay, or graphics.
Quality now adds module slots in assembling machines. Forked from Andrey135296's version of the mod to partially work with Maraxsis.
Small changes concerning balance, gameplay, or graphics.
[Warning (!): Mod is still under development, and is not intended for a long game] This mod adds hunger and ways to produce foods and drinks. From grown foods can be obtained effect capsules.
Mods introducing new content into the game.
Tweaks recipe from Space Exploration by Earendel. Makes space platform recipes output 10 platforms instead of 1. Makes spaceship floor and wall recipes gives 4 times more per resource used.
Small changes concerning balance, gameplay, or graphics.
Too much stuff? Not enough pollution? Incinerate! This mod adds a variant of the electric smelter that you can use to burn (almost) anything to ash, which in turn can be compacted to landfill. But be careful - burning all that stuff emits lots of pollution. Features a host of configurable settings for quickly burning things into thin air, toggling pollution, and more! Fact: 9/10 biters would recommend this mod to a friend.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a new production building specializing in inserters, engines, robotics, and space.
Mods introducing new content into the game.
Adds productivity technologies for every intermediate, and science packs. Follows the same pattern as other vanilla productivity technologies. Not balanced :)
Small changes concerning balance, gameplay, or graphics.
Enables copying assembler/furnace recipes to normals chests. Hereby the slot filters of the chest are to according to the recipe.'.
Mods introducing new content into the game.
Mods introducing new content into the game.