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Changes the recipe of Green, Red, and Blue Circuits to output X2
Mods introducing new content into the game.
Increases the amount of Uranium-238 used in several recipes because there is always too much of it. Option to require boron rods in nuclear fuel cells. IRL boron is extracted from sea water so this is replicated here. Boron rods are used to moderate nuclear fission in reactors.
Mods introducing new content into the game.
Makes science pack depletion a quality modified property of the biolab, making high tier biolabs even better
Small changes concerning balance, gameplay, or graphics.
Add technologies electronics and others... This mod requires the activation of my other mods: - Ritn Lumberjack (+ Bio Industries) - RitnMiner - RitnGlass - RitnSmith To activate the entire ModPack you need RitnResearch.
Mods introducing new content into the game.
Adds productivity technologies for every intermediate, and science packs. Follows the same pattern as other vanilla productivity technologies. Not balanced :)
Small changes concerning balance, gameplay, or graphics.
This mod provides additional language support for the Factorio Admin Command Center mod.
Translations for other mods.
Adds heat shielding as an item and a technology. Also changes some techs and recipes in the game, however this can be turned off with a setting. Made mostly to be used by my other mods, Heated Fabrication and Advanced Rocket Parts
Mods introducing new content into the game.
Adds a new production building specializing in inserters, engines, robotics, and space.
Mods introducing new content into the game.
Adds glass, sand and (optional) clay. Minerals are produced as a by-product from pulverising rocks into sand. Option for borosilicate glass (aka Pyrex) if QuirkyCat Boron is installed. Clay is used to make bricks and pipes. Many recipes are modified to use plain glass or borosilicate glass, clay and minerals. Glass, sand, clay and minerals are used in other several other mods.
Mods introducing new content into the game.
Bringing a piece of Gleba to everyone. Iron plates, gears, sticks and engines spoil by rusting, then need to be derusted with stone.
Mods introducing new content into the game.
Mods introducing new content into the game.
Get rid of excess fluids by dumping them into the ocean. Get rid of items by dilluting them in water, creating waste water. Offshore dump can be placed into any ocean or on a space platform.
Mods introducing new content into the game.
Mods introducing new content into the game.
You probably wouldn't want machines with productivity or quality to start crafting prematurely.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds recipes to the foundry that uses lava for stone related products. Optionally melting stone back to lava.
Mods introducing new content into the game.
Supply resources to your homeworld so that civilization can be restored. Update of Homeworld mod, originally by ljdp
Mods introducing new content into the game.
Reverts the cliff explosive, Speed-, Productivity-, and Efficiency module, as well as artillery research- and recipes to vanilla. Infinity researches are untuched. Rebalances quality modules' effects because developers clearly out of their mind lately.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Building materials that are over-delivered are returned to the silo and their rocket parts refunded.
Small changes concerning balance, gameplay, or graphics.