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Mods introducing new content into the game.
Advanced Atomics provides you with improved versions of ammunition, armor and equipment made from Uranium or Plutonium-239. For even more advanced atomic stuff research Plutonium Nucleosynthesis to synthesize Pu-239 and Uranium Extraction to adsorb traces of uranium out of copper ore , iron ore and water.
Mods introducing new content into the game.
An overhaul of the AAI Laser Tank. - Each ammo type now has its own turret on the manual tank and its own tank with vehicle AI enabled. - Adjusted the damage, range, clip size and fire-rate of each ammo type/turret. - Slightly improved the resistances of the tank.
Small changes concerning balance, gameplay, or graphics.
Provides an equipment grid component that automatically orders the removal of nearby natural obstacles: trees, rocks, cliffs, and water. Also converts collected trash into landfill.
Mods introducing new content into the game.
Adds a Tron Legacy Lightcycle , with laser turret its own fuel and ammo. Welcome to the grid user! Now features light walls aka tron walls!!! Special thanks to Hanodest for most of the coding sorry I massacred it! Thanks also to PennyJim for code revisions, Osmo, asher_sky for ideas and suggestions and TheKingJoe for previous work done, suggestions and ideas!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Balanced Cannon Turret. 60° angle of fire, minimum range 5 (tiles), range 30, cooldown 90 ticks, damage modifier 1.0, HP 1500. Credit and thanks to Touhma and Reckless for previous work and inspiration. Original was: https://forums.factorio.com/viewtopic.php?t=14957
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Allows configuration of defense resistances/hp values for walls, gates, rails & lamps.
Mods introducing new content into the game.
移除太空时代新增实体的激光抗性,让激光再次伟大! Remove laser damage resistances . Make laser turrent great again! (Values are settable)
Small changes concerning balance, gameplay, or graphics.
This mod adds enemy spiders (like spidertrons) that evolve as evolution factor rises. There are 10 different-sized spiders with unique loadouts. Spiders can step over walls, retreat when on low hp, guard nests, cooperate with other biters. Equipment includes: fangs, spitting poison, shooting web, armor, legs, heart. Same-force spiders can be ridden.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Edit to the terran mod making the recipes and technologies not so absurd
Mods introducing new content into the game.
One Mod to find them, One Mod to bring them all and in the mod manager bind them.
Collections of mods with tweaks to make them work together.
Biters/spitters, turrets, and spawners don't heal every tick, instead only healing after not taking damage for long enough. Configurable.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.