Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Test mod for testing GitHub workflows and mod portal publishing. Don't download, this does nothing.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes RoboPorts indestructible. They cannot be targeted by players or biters. Adding this mod to an existing save will make existing instances of these entities indestructible.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Fan mod for IR3! Adds mirrored versions for recipes with 2+ fluid inputs/outputs.
Small changes concerning balance, gameplay, or graphics.
[Unzip the zip file because this is scenario]This is scenario. A debug tool to display all the tile prototypes automatically.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Cursed by an evil wizard, all of the inserters you place down turn into burner inserters! Show that wizard who's boss and launch a rocket anyways.
Mods introducing new content into the game.
Forbids building normal inserters, only build max range throwers from renai transportation. Add a mod setting for inserter range so you can throw items even further.
Change up vanilla to to have more functionality, though some changes may be big.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
** USE ONLY ON A NEW WORLD ** This mod selectively removes/hides certain technologies which are NOT considered "Tier one". Only the lowest level "Tier 1" buildings and technologies are allowed for a primitive lifestyle. Certain settings can be toggled ON to override the default behavior.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.