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Complexifies ore processing. --------------------------------------------------------------------- 鉱石処理を複雑にします。
Large total conversion mods.
Mods introducing new content into the game.
Promethium chunks now decay after a couple of minutes to encourage shipping biter eggs to the shattered planet. Decayed promethium can be reprocessed to obtain exotic materials, with a chance of trace promethium being returned. Optional startup setting that instead adds a recipe to promote promethium decay with uranium-238, leaving promethium chunks unspoilable.
Mods introducing new content into the game.
Makes nuclear power plants explode like an atomic bomb when they reach 1000 degrees. For some added spice.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
If you hover a machine that uses fluids with an assembling machine and pipette a fluid port, you get a ghost to (un)barrel that.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Less intrusive icons but working in 2.0 and 1.1, Original Author is Kitch
Mods introducing new content into the game.
Allows advanced chemical plant from Krastorio to process oil processing recipes, which don't have any advanced machines to do.
Small changes concerning balance, gameplay, or graphics.
Adjusts the Metal and Stars rocket parts to play in the spirit of Muluna
Small changes concerning balance, gameplay, or graphics.
This mod adds compatibility for Krastorio 2 Spaced Out and Cubium. It's still in development, and feel free to post any issues in the git repo.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Extract organic crystals from underground deposits and turn them into a renewable energy or use them to improve other items and buildings. (WIP, feedback very much appreciated
Mods introducing new content into the game.
Have you ever wanted to melee combat in factorio? Yeah, me neither. But if you did, this is for you. Add 3 melee weapons (vanilla) with 3 upgraded versions (space age only)
Mods introducing new content into the game.
Makes the 'bob-hardened-bile' entity deconstructible. No other changes.
Small changes concerning balance, gameplay, or graphics.
Adds a button to your toolbar to quickly call your personal train to you.
Mods introducing new content into the game.
Makes captivity technology unlockable on gleba and shifts carbon fiber technology into its unlocks
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.