Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
I got super annoyed at the alarm sounds when rockets launch. Also, SE makes rockets sound louder than normal, so I reduced that noise. Vanilla rockets are also somewhat quieter. Works with Space Exploration cargo rockets and sat launchers of all types
Small changes concerning balance, gameplay, or graphics.
Allows you to emergency burn anywhere using the shortcut, pretty much a teleport that damages your capsule.
Small changes concerning balance, gameplay, or graphics.
ΠΠΎΠΌΠ°Π½Π΄Π° ΡΠ΅Π»Π΅ΠΏΠΎΡΡΠ°ΡΠΈΠΈ [/tp ]! Π§ΠΈΡΠ°ΠΉΡΠ΅ ΠΎΠΏΠΈΡΠ°Π½ΠΈΠ΅ ΠΌΠΎΠ΄Π° ΠΏΠΎΡΠ»Π΅ ΡΡΡΠ°Π½ΠΎΠ²ΠΊΠΈ Π΄Π»Ρ ΠΏΠΎΠ»ΡΡΠ΅Π½ΠΈΡ ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΠΈ ΠΎΠ± ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΠΈ. Console command for teleportation [/tp]! Read the description of the mod after installation for usage information.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod is based on 'Simply Power Armor MK3 v1.0.4' and has the addition to the original that it requires vanilla Power Armor MK2 in its receipt.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Enforce player to use automation and tools upgrades by slower character actions. By few upgrades, player actions will return to normal, so it has effect just from beginning.
Small changes concerning balance, gameplay, or graphics.
Start with one of three item kits to jump start your Factorio experience. The kit can be selected in the mod config settings. You can also choose to start with a Spidertron, remote, and some logistics stuff for it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A WIP Mod to add my favourite Renders From the Artist zynexis, Please Support him on Youtube/Deviantart Currently there is only one picture because I lack the abillity to code a second one, but more will be here as soon as possible
Small changes concerning balance, gameplay, or graphics.
Duplicates entities and their recipes. Intended to be used with property/recipe randomization mods.
Small changes concerning balance, gameplay, or graphics.
Another modpack that I am playing with a friend. Fixes some incompatibilities with the mods and includes dependencies for all mods
Collections of mods with tweaks to make them work together.
Small tweak to rocketsilos to allow for perfekt 1K SPM with only one silo, by adjusting its crafting speed up by 10%
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Status bars, compact-combinators to hide your gigantic circuitry inside a 2x2 entity with has 12 io-ports, circuit-poles, optimized lamps for displays. (All UPS friendly)
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When a building is mined you get back the ingredients instead of the building
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.